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Asian Skirmishers

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Asian Skirmishers info cardAsian Skirmishers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The people of Western Asia are diverse, numerous, and fierce, and have a long tradition in warfare. These skirmishers rush forward to pepper an enemy with javelins, and then withdraw in good order before a counterattack can be organised. They are skirmishers and not intended to hold a position in a battle line. Instead, their job is to harass and disrupt enemy units as well as screen the main force of the army. They are also adept - as their abilities would suggest - at staging tactical ambushes.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 1 █········· 4%
Defence 14 █········· 6%
  · armour 3 ██········ 21%
  · defence skill 8 █········· 2%
  · shield 3 ████······ 37%
Morale 4 █········· 0%
Discipline Low
Training Untrained
Recruitment cost 814 dn █········· 2%
Upkeep per turn 298 dn █········· 9%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 3
Charge bonus 1 1
Type thrown · archery melee · simple
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 14 —
Armour 3 —
Defence skill 8 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.89
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 18 factions, each able to raise it anywhere they hold the right building:

Albanians · Arados · Armenia · Armenia Minor · Atropatene · Characene · Colchians · Commagene · Hasmonean Kingdom · Heniochi · Iberians · Mossynoeci · Osrhoene · Parni · Persis · Sidon · Sophene · Tyre

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco Bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Asian Skirmishers can be recruited

Zone Provinces
Asian 111
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