regions Hercuniatia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Hercuniatia

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Map of Hercuniatia and its neighbours

Its settlement is Scarbantia, held at the campaign start by Free Peoples (Libyan).

People: Celtic 100% · Trade goods: Amber ×2, Sheep ×2, Gold, Grain

Trade goods

Trade good Amount
Amber 2
Sheep 2
Gold 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 7 / 14
Terrain Mountain valley
Climate Continental
Water source River
River trade Navigable river
Mine deposits Gold (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian, Gallica early
Cultural homeland Tauriscian

Units raised here

Whoever holds Hercuniatia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (8 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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