regions Cantabria - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Aracillum, held at the campaign start by Cantabri (Celtiberian), their capital.
People: Celtic 70%, Iberian 30% · Trade goods: Lead ×3, Horses ×2, Iron ×2, Perfumes & Medicinal Herbs
| Trade good | Amount | |
|---|---|---|
| Lead | 3 | |
| Horses | 2 | |
| Iron | 2 | |
| Perfumes & Medicinal Herbs | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Forest |
| Climate | Oceanic |
| Port | Natural harbour up to Shipwright |
| Mine deposits | Iron (quantity 2), Lead (quantity 3) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Cantabrian, Iberian, Hispana early |
| Cultural homeland | Cantabrian |
Whoever holds Cantabria can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Iberian area of recruitment (7 units)
Cantabrian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Cantabrian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |