regions Assyria - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Assur, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Assyrian 100% · Trade goods: Grain ×3, Sheep ×2, Dyes, Fruits, Pottery, Silk
| Trade good | Amount | |
|---|---|---|
| Grain | 3 | |
| Sheep | 2 | |
| Dyes | 1 | |
| Fruits | 1 | |
| Pottery | 1 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 9 / 14 |
| Terrain | Floodplains delta |
| Climate | Hot semi arid |
| Water source | River |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Syrian, Parthica early, Asian |
Whoever holds Assyria can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Syrian area of recruitment (1 unit)