regions Arkadia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Arkadia

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Map of Arkadia and its neighbours

Its settlement is Megalopolis, held at the campaign start by Megalopolis (Greek), their capital.

People: Arcadian 100% · Trade goods: Livestock ×3, Horses ×2, Perfumes & Medicinal Herbs

Trade goods

Trade good Amount
Livestock 3
Horses 2
Perfumes & Medicinal Herbs 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arcadian 100%
Fertility 6 / 14
Terrain Plateau
Climate Mediterranean
Water source River
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Megalopolitan, Arcadian, Greek, Ferrata early
Cultural homeland Megalopolitan

Units raised here

Whoever holds Arkadia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Arcadian area of recruitment (1 unit)

Unit Requires
Arcadian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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