regions Anartophractia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Anartophractia

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Map of Anartophractia and its neighbours

Its settlement is Maetonium, held at the campaign start by Free Peoples (Libyan).

People: Celtic 60%, Thracian 30%, Scythian 10% · Trade goods: Sheep, Silver, Wild Animals

Trade goods

Trade good Amount
Sheep 1
Silver 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 60%, Thracian 30%, Scythian 10%
Fertility 6 / 14
Terrain Mountain valley
Climate Continental
Water source River
Mine deposits Silver (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian

Units raised here

Whoever holds Anartophractia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (8 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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