regions Amastris - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Amastris

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Map of Amastris and its neighbours

Its settlement is Sesamos, held at the campaign start by Free Peoples (Libyan).

People: Dorian 80%, Paphlagonian 20% · Trade goods: Timber ×3, Fruits ×2, Perfumes & Medicinal Herbs, Pitch, Bitumen & Tars, Grapes

Trade goods

Trade good Amount
Timber 3
Fruits 2
Perfumes & Medicinal Herbs 1
Pitch, Bitumen & Tars 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 80%, Paphlagonian 20%
Fertility 3 / 14
Terrain Mountains
Climate Humid sub tropical
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Ferrata early

Units raised here

Whoever holds Amastris can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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