regions Amardokaia Anariakaia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Amardion Phrourion, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Iranian 100% · Trade goods: Perfumes & Medicinal Herbs ×2, Fish, Grain, Iron, Lead
| Trade good | Amount | |
|---|---|---|
| Perfumes & Medicinal Herbs | 2 | |
| Fish | 1 | |
| Grain | 1 | |
| Iron | 1 | |
| Lead | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Forest |
| Climate | Mediterranean |
| Water source | River |
| Port | No natural harbour |
| Mine deposits | Iron (quantity 1), Lead (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Hyrkanian, Asian |
Whoever holds Amardokaia-Anariakaia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Hyrkanian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Hyrkanian Foot Archers | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Hyrkanian Horsemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |