Properties_T_Furcadia_Net_Proxy_ProxySession - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
The ProxySession type exposes the following members.
Name | Description | |
---|---|---|
BanishList | Gets the banish list. | |
BanishName | Current Name for Banish Operations We mirror Furcadia's Banish system for efficiency | |
BufferCapacity | Gets the buffer capacity. (Inherited from NetProxy.) | |
ClientConnectPhase | Current Connection Phase | |
ClientStatus | Client Connection status | |
ConnectedFurre | Connected Furre (Who we are) | |
CurrentConnectionAttempt | Gets the current connection attempt. (Inherited from NetProxy.) | |
Dream | Current Dream Information with Furre List | |
EncoderPage |
Encodig
DEFAULT: Windows 1252 (Inherited from NetProxy.) |
|
FurcadiaClientIsRunning | Gets a value indicating whether [the Furcadia lient is a running process]. (Inherited from NetProxy.) | |
FurcadiaProcessID | Gets the furcadia process identifier. (Inherited from NetProxy.) | |
HasShare | We have Dream Share or We are Dream owner | |
InDream | ||
IsClientSocketConnected | Gets a value indicating whether this instance is client socket connected. (Inherited from NetProxy.) | |
IsServerSocketConnected | Check our connection status to the game server (Inherited from NetProxy.) | |
Options | Gets or sets the options. (Inherited from NetProxy.) | |
Player | Current Triggering player | |
ServerConnectPhase | Current server connection phase | |
ServerStatus | Server Connection status | |
StandAlone | Allows the Furcadia Client to Disconnect from the session, allowing the session to remain connected to the game server | |
ThroatTired | ServerQueue Throat Tired Mode When set, a Timer is created to make us wait till the time is clear to resume. |