Properties_T_Furcadia_Net_Proxy_ProxySession - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
The ProxySession type exposes the following members.
Name | Description | |
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BanishList | Gets the banish list. |
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BanishName | Current Name for Banish Operations We mirror Furcadia's Banish system for efficiency |
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BufferCapacity | Gets the buffer capacity. (Inherited from NetProxy.) |
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ClientConnectPhase | Current Connection Phase |
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ClientStatus | Client Connection status |
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ConnectedFurre | Connected Furre (Who we are) |
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CurrentConnectionAttempt | Gets the current connection attempt. (Inherited from NetProxy.) |
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Dream | Current Dream Information with Furre List |
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EncoderPage |
Encodig
DEFAULT: Windows 1252 (Inherited from NetProxy.) |
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FurcadiaClientIsRunning | Gets a value indicating whether [the Furcadia lient is a running process]. (Inherited from NetProxy.) |
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FurcadiaProcessID | Gets the furcadia process identifier. (Inherited from NetProxy.) |
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HasShare | We have Dream Share or We are Dream owner |
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InDream | |
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IsClientSocketConnected | Gets a value indicating whether this instance is client socket connected. (Inherited from NetProxy.) |
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IsServerSocketConnected | Check our connection status to the game server (Inherited from NetProxy.) |
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Options | Gets or sets the options. (Inherited from NetProxy.) |
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Player | Current Triggering player |
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ServerConnectPhase | Current server connection phase |
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ServerStatus | Server Connection status |
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StandAlone | Allows the Furcadia Client to Disconnect from the session, allowing the session to remain connected to the game server |
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ThroatTired | ServerQueue Throat Tired Mode When set, a Timer is created to make us wait till the time is clear to resume. |