P_Furcadia_Net_NetProxy_IsServerSocketConnected - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Check our connection status to the game server
Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public bool IsServerSocketConnected { get; }
VB
Public ReadOnly Property IsServerSocketConnected As Boolean
Get
VB Usage
Dim instance As NetProxy
Dim value As Boolean
value = instance.IsServerSocketConnected
C++
public:
property bool IsServerSocketConnected {
bool get ();
}
F#
member IsServerSocketConnected : bool with get
Type: Boolean