P_Furcadia_Net_NetProxy_IsServerSocketConnected - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

NetProxy.IsServerSocketConnected Property

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Check our connection status to the game server

Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public bool IsServerSocketConnected { get; }

VB

Public ReadOnly Property IsServerSocketConnected As Boolean
	Get

VB Usage

Dim instance As NetProxy
Dim value As Boolean

value = instance.IsServerSocketConnected

C++

public:
property bool IsServerSocketConnected {
	bool get ();
}

F#

member IsServerSocketConnected : bool with get

Property Value

Type: Boolean

See Also

Reference

NetProxy Class
Furcadia.Net Namespace

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