N_Furcadia_Net - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
[Missing
Class | Description | |
---|---|---|
![]() |
NetChannelEventArgs | |
![]() |
NetClientEventArgs | Client Status Event Arguments. |
![]() |
NetMessage | Default. |
![]() |
NetProxy | Furcadia base proxy connect between Client and Server. This is a low level class that handles the raw connections and furcadia proxy/firewall settings. We don't have TLS/SSL handling here, so therefore, Furcadia Settings for this are disabled |
![]() |
NetProxyException | Desctiption of NetProxyException. |
![]() |
NetServerEventArgs | Game Server Status Event Arguments |
![]() |
ParseChannelArgs | Parse Server Instruction set |
![]() |
ParseServerArgs |
Interface | Description | |
---|---|---|
![]() |
INetMessage |
Delegate | Description | |
---|---|---|
![]() |
NetProxy.ActionDelegate | |
![]() |
NetProxy.DataEventHandler | |
![]() |
NetProxy.DataEventHandler2 | |
![]() |
NetProxy.ErrorEventHandler |
Enumeration | Description | |
---|---|---|
![]() |
ConnectionPhase | Connection Status |
![]() |
ServerInstructionType |
Server to Client Instruction set. (Furcadia v31c)
This is the set that FF3PP understands and uses.
these can change with each Furcadia update. |