T_Furcadia_Net_ConnectionPhase - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Connection Status
Namespace: Furcadia.Net
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
[CLSCompliantAttribute(true)]
public enum ConnectionPhase
VB
<CLSCompliantAttribute(true)>
Public Enumeration ConnectionPhase
VB Usage
Dim instance As ConnectionPhase
C++
[CLSCompliantAttribute(true)]
public enum class ConnectionPhase
F#
[<CLSCompliantAttribute(true)>]
type ConnectionPhase
Member name | Value | Description | |
---|---|---|---|
error | -1 | Default Error Halt Game Server and Client Connection Procedure | |
Init | 0 | Initialize Connection | |
Connecting | 1 | Connection started | |
MOTD | 2 | Message of the Day IE: Good Morning Dave... | |
Auth | 3 | Login Account,Password, Character Name | |
Connected | 4 | Connection established | |
Disconnected | 5 | Connection lost |
Credit to Artex for his open source projects use this method Reference http://dev.furcadia.com/docs/027_movement.html