N_Furcadia_Net_Proxy - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
[Missing
Class | Description | |
---|---|---|
ProxySession |
This Instance handles the current Furcadia Session.
Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers
Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect Part2a: Proxy Functions do link to Monkey Speak trigger execution Part3: This Class Links loosely to the GUI |
Structure | Description | |
---|---|---|
ProxySession.Rep |
Delegate | Description | |
---|---|---|
ProxySession.ClientStatusChangedEventHandler | ||
ProxySession.DataHandler | Send Data to Furcadia Client or Game Server | |
ProxySession.OnErrorEventHandler | ||
ProxySession.ProcessChannel | ||
ProxySession.ProcessInstruction | Send Server to Client Instruction object to Sub-classed for handling. | |
ProxySession.ServerStatusChangedEventHandler | ||
ProxySession.ThroatTiredEnabled | Throat Tired even handler |