N_Furcadia_Net_Proxy - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

Furcadia.Net.Proxy Namespace

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

[Missing

documentation for "N:Furcadia.Net.Proxy"]

Classes

 

Class Description
Public class ProxySession This Instance handles the current Furcadia Session. Part1: Manage MonkeySpeak Engine Start,Stop,Restart. System Variables, MonkeySpeak Execution Triggers

Part2: Furcadia Proxy Controls, In/Out Ports, Host, Character Ini file. Connect, Disconnect, Reconnect

Part2a: Proxy Functions do link to Monkey Speak trigger execution

Part3: This Class Links loosely to the GUI

Structures

 

Structure Description
Public structure ProxySession.Rep

Delegates

 

Delegate Description
Public delegate ProxySession.ClientStatusChangedEventHandler
Public delegate ProxySession.DataHandler Send Data to Furcadia Client or Game Server
Public delegate ProxySession.OnErrorEventHandler
Public delegate ProxySession.ProcessChannel
Public delegate ProxySession.ProcessInstruction Send Server to Client Instruction object to Sub-classed for handling.
Public delegate ProxySession.ServerStatusChangedEventHandler
Public delegate ProxySession.ThroatTiredEnabled Throat Tired even handler
 
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