T_Furcadia_Net_Proxy_ProxySession_DataHandler - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Send Data to Furcadia Client or Game Server
Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public delegate void DataHandler(
string Message,
EventArgs e
)
VB
Public Delegate Sub DataHandler (
Message As String,
e As EventArgs
)
VB Usage
Dim instance As New DataHandler(AddressOf HandlerMethod)
C++
public delegate void DataHandler(
String^ Message,
EventArgs^ e
)
F#
type DataHandler =
delegate of
Message : string *
e : EventArgs -> unit
- Message
- Type: System.String
Raw instruction to send - e
- Type: System.EventArgs
Client or Server Event Arguments with Instruction type