T_Furcadia_Net_Proxy_ProxySession_DataHandler - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

ProxySession.DataHandler Delegate

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Send Data to Furcadia Client or Game Server

Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public delegate void DataHandler(
	string Message,
	EventArgs e
)

VB

Public Delegate Sub DataHandler ( 
	Message As String,
	e As EventArgs
)

VB Usage

Dim instance As New DataHandler(AddressOf HandlerMethod)

C++

public delegate void DataHandler(
	String^ Message, 
	EventArgs^ e
)

F#

type DataHandler = 
    delegate of 
        Message : string * 
        e : EventArgs -> unit

Parameters

 

Message
Type: System.String
Raw instruction to send
e
Type: System.EventArgs
Client or Server Event Arguments with Instruction type

See Also

Reference

Furcadia.Net.Proxy Namespace

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