P_Furcadia_Net_Proxy_ProxySession_StandAlone - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

ProxySession.StandAlone Property

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Allows the Furcadia Client to Disconnect from the session, allowing the session to remain connected to the game server

Namespace: Furcadia.Net.Proxy
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public bool StandAlone { get; set; }

VB

Public Property StandAlone As Boolean
	Get
	Set

VB Usage

Dim instance As ProxySession
Dim value As Boolean

value = instance.StandAlone

instance.StandAlone = value

C++

public:
property bool StandAlone {
	bool get ();
	void set (bool value);
}

F#

member StandAlone : bool with get, set

Property Value

Type: Boolean

See Also

Reference

ProxySession Class
Furcadia.Net.Proxy Namespace

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