Waterfall Sound - RetroKoH/S1Fixed GitHub Wiki

<- $48: LZ Rising Platform Object List $4A: LZ Cork ->

The Waterfall Sound object is an object in Sonic the Hedgehog, appearing in Green Hill and Labyrinth Zone. It is purely a audible object, having no sprite or manner of interaction with Sonic whatsoever. When in range, it simply plays the waterfall sound. In the Flamedriver branch, it causes minor issues with BGM playback.

Code

File: _incObj/49 Waterfall Sound.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
⚠️ **GitHub.com Fallback** ⚠️