regions Oreitaia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Oreitaia

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Map of Oreitaia and its neighbours

Its settlement is Alexandreia-Oreitaia, held at the campaign start by Free Peoples (Libyan).

People: Iranian 90%, Indian 5%, Indo-Greek 5% · Trade goods: Copper ×2, Fish ×2, Cotton, Incense, Stone

Trade goods

Trade good Amount
Copper 2
Fish 2
Cotton 1
Incense 1
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 90%, Indian 5%, Indo-Greek 5%
Fertility 4 / 14
Terrain Mountain valley
Climate Arid
Water source Aquifer
Port Natural harbour up to Trade Port
Mine deposits Copper (quantity 2)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Indo greek, Indian
Cultural homeland Indian

Units raised here

Whoever holds Oreitaia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Indian area of recruitment (10 units)

Unit Requires
Dravidian Warriors Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Indo greek area of recruitment (1 unit)

Unit Requires
Indo-Greek Hoplites Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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