regions Kyrenaike - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Kyrene, held at the campaign start by Cyrene (Eastern Hellenistic), their capital.
People: Dorian 90%, Libyan 10% · Trade goods: Perfumes & Medicinal Herbs ×5, Grain ×3, Horses ×3, Olives ×3, Spices ×2, Grapes ×2
| Trade good | Amount | |
|---|---|---|
| Perfumes & Medicinal Herbs | 5 | |
| Grain | 3 | |
| Horses | 3 | |
| Olives | 3 | |
| Spices | 2 | |
| Grapes | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 9 / 14 |
| Terrain | Grassland |
| Climate | Mediterranean |
| Water source | Springs |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan, Kyrenaean, Greek, Cyrenaica early |
| Cultural homeland | Kyrenaean |
Whoever holds Kyrenaike can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Kyrenaean area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Kyrenaian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |