regions Kolchis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
← regions and settlements · wiki index

Its settlement is Koutatision, held at the campaign start by Colchians (Caucasian), their capital.
People: Caucasian 100% · Trade goods: Timber ×3, Copper ×2, Pitch, Bitumen & Tars ×2, Fruits, Marble
| Trade good | Amount | |
|---|---|---|
| Timber | 3 | |
| Copper | 2 | |
| Pitch, Bitumen & Tars | 2 | |
| Fruits | 1 | |
| Marble | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Mountain valley |
| Climate | Continental |
| Water source | River |
| River trade | Navigable river |
| Mine deposits | Copper (quantity 2) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Caucasian, Asian |
| Cultural homeland | Colchian |
Whoever holds Kolchis can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Caucasian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Caucasian Hillmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Caucasian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |