regions Euonymitaia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Livestock | 2 | |
| Dates | 1 | |
| Flax | 1 | |
| Spices | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | River valley |
| Climate | Arid |
| Water source | River |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Ethiopian |
| Cultural homeland | Kushite |
Whoever holds Euonymitaia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Ethiopian area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Kushite Axemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |