regions Euesperidai - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Euesperidai

← regions and settlements · wiki index

Map of Euesperidai and its neighbours

Its settlement is Euesperides, held at the campaign start by Cyrene (Eastern Hellenistic).

People: Dorian 90%, Libyan 10% · Trade goods: Sheep ×3, Dates ×2, Grain ×2, Purple Dye, Timber

Trade goods

Trade good Amount
Sheep 3
Dates 2
Grain 2
Purple Dye 1
Timber 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 90%, Libyan 10%
Fertility 5 / 14
Terrain Steppe
Climate Hot semi arid
Water source River
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Libyan, Kyrenaean, Greek, Cyrenaica early
Cultural homeland Kyrenaean

Units raised here

Whoever holds Euesperidai can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Libyan area of recruitment (3 units)

Unit Requires
Libyan Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Kyrenaean area of recruitment (1 unit)

Unit Requires
Kyrenaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️