regions Euesperidai - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Euesperides, held at the campaign start by Cyrene (Eastern Hellenistic).
People: Dorian 90%, Libyan 10% · Trade goods: Sheep ×3, Dates ×2, Grain ×2, Purple Dye, Timber
| Trade good | Amount | |
|---|---|---|
| Sheep | 3 | |
| Dates | 2 | |
| Grain | 2 | |
| Purple Dye | 1 | |
| Timber | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Steppe |
| Climate | Hot semi arid |
| Water source | River |
| Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan, Kyrenaean, Greek, Cyrenaica early |
| Cultural homeland | Kyrenaean |
Whoever holds Euesperidai can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Kyrenaean area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Kyrenaian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |