regions Arwad Marat - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Arados-Marathos, held at the campaign start by Arados (Phoenician), their capital.
People: Phoenician 95%, Assyrian 5% · Trade goods: Fish ×2, Flax, Honey, Purple Dye
| Trade good | Amount | |
|---|---|---|
| Fish | 2 | |
| Flax | 1 | |
| Honey | 1 | |
| Purple Dye | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 5 / 14 |
| Terrain | Small islands and rocky coast |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Asian, Parthica early |
| Cultural homeland | Aradian |
Whoever holds Arwad-Marat can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |