VertexBuffer.createPrimitiveRenderData() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
primitiveType |
{constant:pr_*} |
No |
vertexFormat? |
Yes |
|
texture? |
Yes |
{VertexBuffer.PrimitiveRenderData} | On error: {undefined}
Return a constructor containing the specified rendering information of this Vertex Buffer.