VertexBuffer.createPrimitiveRenderData() - Mtax-Development/GML-OOP GitHub Wiki

Arguments

Name
Type
Optional
primitiveType
{constant:pr_*}
No
vertexFormat?
Yes
texture?
{pointer|int:-1}
Yes

Returns

{VertexBuffer.PrimitiveRenderData} | On error: {undefined}

Description

Return a constructor containing the specified rendering information of this Vertex Buffer.

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