Page Index - MartinRGB/GLES30_ProgrammingGuide_NDK GitHub Wiki
51 page(s) in this GitHub Wiki:
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- 3D噪音纹理:3D Noise Texture
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- 切线空间与法线贴图和环境贴图: Tangent Space & normallMapping & envMapping
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- 剔除优化和遮挡查询优化:Culling & Occlusion Query
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- 加载顶点的优化:VAO & VBO & Map Buffer
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- 后处理中的 模糊、眩光、投影纹理:Blur,Bloom&ShadowMappingt in PostProcess
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- 图元绘制优化:Draw Primitive & Instancing Rendering
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- 地形渲染: TerrainRendering
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- 多种渲染目标:MRT
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- 对象同步变换反馈粒子系统:Transform FeedBack Particle System & Sync
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- 帧缓冲区:FBO
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- 点积 叉积 导数: dot cross derivative
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- 环境贴图:Environment Mapping
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- 着色器编译后释放优化:ReleaseShader
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- 矩阵变换知识点:Model View Projection
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- 简易顶点光照知识点: Vertex Lighting
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- 粒子爆炸:ParticleExplosion
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- 纹理知识点:Texture
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- 统一变量的优化:Uniform Block & UBO
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- 过程纹理和抗锯齿:ProceduralTexture & Anti aliasing
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- 逐片段光照: Per Frag Lighting
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- 阴影贴图和图像内核:ShadowMapping & Kernel
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- 雾化 透明度测试 以及 用户裁剪:Fog AlphaTest & ClipPlane
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- 顶点插值知识点:Interpolation (smooth & flat)
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- 顶点着色器的优化: Vertex Shader
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- 顶点置换:Displacement Mapping
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