XSL0001 - LOUD-Project/Git-LOUD GitHub Wiki
|   Unnamed Armored Command Unit | |
|---|---|
| Source: | LOUD | 
| Unit ID: | xsl0001 | 
| Faction: | Seraphim | 
| Health: |  11500 (+10/s) | 
| Armour: | Commander | 
| Energy cost: |  5000000 | 
| Mass cost: |  18000 | 
| Build time: | 60000 | 
| Build rate: |  10 | 
| Energy production: |  20/s | 
| Mass production: |  1/s | 
| Energy storage: |  4500 | 
| Mass storage: |  715 | 
| Vision radius: | 28 (0.56 km) | 
| Water vision radius: | 14 (280 m) | 
| Omni radius: | 26 (0.52 km) | 
| Motion type: | RULEUMT_Amphibious | 
| Movement speed: | 1.7 (34 m/s) | 
| Transport class: |  Large | 
| Weapons: | 4 (Details) | 
This unnamed unit is a Seraphim seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
|  |  |  |  |  |  | 
|  |  |  |  |  |  | 
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
- BUILTBYCOMMANDER SERAPHIM
- BUILTBYTIER2COMMANDER SERAPHIM
- BUILTBYTIER3COMMANDER SERAPHIM
- BUILTBYTIER4COMMANDER SERAPHIM
Nano-Repair System
| Description: | Increases the speed at which the ACU repairs itself. Also increases hit points. | 
| Energy cost: |  90000 | 
| Mass cost: |  2000 | 
| Build time: |  200 seconds | 
| Prerequisite: | None | 
Enhanced Nano-Repair System
| Description: | Further increases the speed at which the ACU repairs itself. Also increases hitpoints. | 
| Energy cost: |  450000 | 
| Mass cost: |  4500 | 
| Build time: |  300 seconds | 
| Prerequisite: | Nano-Repair System | 
Tactical Missile Launcher
| Description: | Mounts a tactical cruise missile launcher onto the back of the ACU. | 
| Energy cost: |  50000 | 
| Mass cost: |  1000 | 
| Build time: |  100 seconds | 
| Prerequisite: | None | 
Resource Allocation System
| Description: | Increases ACU's resource generation. | 
| Energy cost: |  150000 | 
| Mass cost: |  5000 | 
| Build time: |  100 seconds | 
| Prerequisite: | None | 
Advanced Resource Allocation System
| Description: | Requires Resource Allocation System. Further increases ACU's resource generation. | 
| Energy cost: |  150000 | 
| Mass cost: |  5000 | 
| Build time: |  100 seconds | 
| Prerequisite: | Resource Allocation System | 
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate. (Overlay: Miscellaneous) | 
| Energy cost: |  1500000 | 
| Mass cost: |  15000 | 
| Build time: |  300 seconds | 
| Prerequisite: | None | 
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. | 
| Energy cost: |  30000 | 
| Mass cost: |  1500 | 
| Build time: |  150 seconds | 
| Prerequisite: | None | 
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. | 
| Energy cost: |  120000 | 
| Mass cost: |  6000 | 
| Build time: |  900 seconds | 
| Prerequisite: | Tech 2 Engineering Suite | 
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% | 
| Energy cost: |  240000 | 
| Mass cost: |  18000 | 
| Build time: |  3600 seconds | 
| Prerequisite: | Tech 3 Engineering Suite | 
Refracting Chronotron Amplifier
| Description: | Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage. | 
| Energy cost: |  300000 | 
| Mass cost: |  4500 | 
| Build time: |  300 seconds | 
| Prerequisite: | None | 
Chronotron Accelerator
| Description: | Increases main cannon's rate of fire and range. Also increases range of Overcharge. | 
| Energy cost: |  24000 | 
| Mass cost: |  800 | 
| Build time: |  80 seconds | 
| Prerequisite: | None | 
Restoration Field
| Description: | Automatically speeds up the repair speed of nearby units. | 
| Energy cost: |  4500 | 
| Mass cost: |  600 | 
| Build time: |  60 seconds | 
| Prerequisite: | None | 
Rapid Restoration Field
| Description: | Further speeds up the repair speed of nearby units. Increases maximum health of nearby units. | 
| Energy cost: |  31250 | 
| Mass cost: |  1500 | 
| Build time: |  125 seconds | 
| Prerequisite: | Restoration Field | 
Chronotron Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | SDFChronatronCannon01 | 
| Damage: | 100 (?) | 
| Damage type: | Normal | 
| Max range: | 22 (440 m) | 
| Min range: | 2 (40 m) | 
| Firing cycle: | Once every 1.0s (?) | 
Chronotron Overcharge Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | SDFChronatronCannon02 | 
| Damage: | 12000 (?) | 
| Damage radius: | 2.5 (50 m) | 
| Damage type: | Overcharge | 
| Max range: | 22 (440 m) | 
| Min range: | 2 (40 m) | 
| Firing cycle: | Once every 3.3s (?) | 
| Firing cost: |  5000 (5000/s for 1s) | 
Death Nuke
| Projectile: | InainoEffectController01 | 
| Damage: | 45000 (?) | 
| Damage radius: | 30 (0.6 km) | 
| Outer damage: | 5000 | 
| Outer radius: | 40 (0.8 km) | 
| Damage type: | Deathnuke | 
| Flags: | Damage friendly | 
Laanse Tactical Missile Launcher
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | SIFLaanseTacticalMissileCDR | 
| Damage: | 6000 (?) | 
| Damage radius: | 3 (60 m) | 
| Damage type: | Normal | 
| Max range: | 256 (5.12 km) | 
| Min range: | 5 (100 m) | 
| Firing cycle: | Once every 1.0s (?) | 
| Flags: | Damage friendly | 
| Projectile storage: | 0/1 | 
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:  +460 (+13/s) +460 (+13/s)
- 40 kills gives:  +920 (+16/s) +920 (+16/s)
- 60 kills gives:  +1380 (+19/s) +1380 (+19/s)
- 80 kills gives:  +1840 (+22/s) +1840 (+22/s)
- 100 kills gives:  +2300 (+25/s) +2300 (+25/s)
| Categories : SERAPHIM · MOBILE · LAND · COMMAND · ENGINEER | 






























































































