XSL0001 - LOUD-Project/Git-LOUD GitHub Wiki
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Armored Command Unit |
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| Source: | LOUD |
| Unit ID: | xsl0001 |
| Faction: | Seraphim |
| Health: |
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| Armour: | Commander |
| Energy cost: |
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| Build time: | 60000 |
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| Vision radius: | 28 (0.56 km) |
| Water vision radius: | 14 (280 m) |
| Omni radius: | 26 (0.52 km) |
| Motion type: | RULEUMT_Amphibious |
| Movement speed: | 1.7 (34 m/s) |
| Transport class: |
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| Weapons: | 4 (Details) |
This unnamed unit is a Seraphim seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER SERAPHIMBUILTBYTIER2COMMANDER SERAPHIMBUILTBYTIER3COMMANDER SERAPHIMBUILTBYTIER4COMMANDER SERAPHIM
Nano-Repair System
| Description: | Increases the speed at which the ACU repairs itself. Also increases hit points. |
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| Prerequisite: | None |
Enhanced Nano-Repair System
| Description: | Further increases the speed at which the ACU repairs itself. Also increases hitpoints. |
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| Prerequisite: | Nano-Repair System |
Tactical Missile Launcher
| Description: | Mounts a tactical cruise missile launcher onto the back of the ACU. |
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| Prerequisite: | None |
Resource Allocation System
| Description: | Increases ACU's resource generation. |
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| Prerequisite: | None |
Advanced Resource Allocation System
| Description: | Requires Resource Allocation System. Further increases ACU's resource generation. |
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| Prerequisite: | Resource Allocation System |
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
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| Prerequisite: | None |
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
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| Prerequisite: | None |
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
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| Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
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| Prerequisite: | Tech 3 Engineering Suite |
Refracting Chronotron Amplifier
| Description: | Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage. |
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| Prerequisite: | None |
Chronotron Accelerator
| Description: | Increases main cannon's rate of fire and range. Also increases range of Overcharge. |
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| Prerequisite: | None |
Restoration Field
| Description: | Automatically speeds up the repair speed of nearby units. |
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| Prerequisite: | None |
Rapid Restoration Field
| Description: | Further speeds up the repair speed of nearby units. Increases maximum health of nearby units. |
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| Prerequisite: | Restoration Field |
Chronotron Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | SDFChronatronCannon01 |
| Damage: | 100 (?) |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Min range: | 2 (40 m) |
| Firing cycle: | Once every 1.0s (?) |
Chronotron Overcharge Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | SDFChronatronCannon02 |
| Damage: | 12000 (?) |
| Damage radius: | 2.5 (50 m) |
| Damage type: | Overcharge |
| Max range: | 22 (440 m) |
| Min range: | 2 (40 m) |
| Firing cycle: | Once every 3.3s (?) |
| Firing cost: |
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Death Nuke
| Projectile: | InainoEffectController01 |
| Damage: | 45000 (?) |
| Damage radius: | 30 (0.6 km) |
| Outer damage: | 5000 |
| Outer radius: | 40 (0.8 km) |
| Damage type: | Deathnuke |
| Flags: | Damage friendly |
Laanse Tactical Missile Launcher
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | SIFLaanseTacticalMissileCDR |
| Damage: | 6000 (?) |
| Damage radius: | 3 (60 m) |
| Damage type: | Normal |
| Max range: | 256 (5.12 km) |
| Min range: | 5 (100 m) |
| Firing cycle: | Once every 1.0s (?) |
| Flags: | Damage friendly |
| Projectile storage: | 0/1 |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+460 (+13/s) - 40 kills gives:
+920 (+16/s) - 60 kills gives:
+1380 (+19/s) - 80 kills gives:
+1840 (+22/s) - 100 kills gives:
+2300 (+25/s)
| Categories : SERAPHIM · MOBILE · LAND · COMMAND · ENGINEER |