Point System - xopherdeep/do-it-for-the-xp GitHub Wiki
The Point System is the core progression mechanic in XP, using various types of points to track achievements, unlock abilities, and reward users for completing real-world tasks. Each point type serves a distinct purpose in the game's economy and character development.
-
Basic Calculation: 1 Minute of effort ≈ 10XP
- 5 minute tasks: 50XP
- 15 minute tasks: 150XP
- 30 minute tasks: 300XP
- 60 minute tasks: 600XP
- Modifiers: Various factors can increase or decrease the final XP reward
- Purpose: Level up your character and unlock new content
- Primary Source: Completing achievements and tasks
- Earning Method: Awarded through achievements based on complexity and difficulty
-
Tracking Periods: AP is tracked across multiple timeframes:
- Daily (1 day)
- Weekly (7 days)
- Bi-weekly (14 days)
- Monthly (30 days)
- Bi-monthly (60 days)
- Quarterly (90 days)
- Half-yearly (180 days)
- Yearly (365 days)
- Purpose: Unlock and upgrade abilities based on AP thresholds
- Special Feature: Some abilities require maintaining certain AP levels over specific timeframes
- Function: The monetary currency within the XP system
-
Banking System:
- GP deposits into player's savings account after claiming tasks
- Limited monthly withdrawals from savings to wallet
- Interest may be earned on saved GP
-
Wallet System: Players can upgrade their carrying capacity:
- Starting Wallet: 99GP maximum
- Adult Wallet: 300GP maximum (+1 slot)
- Medium Wallet: 500GP maximum (+2 slots)
- Big Wallet: 1,000GP maximum (+3 slots)
- Giant Wallet: 5,000GP maximum (+4 slots)
- Tycoon Wallet: 9,999GP maximum (+5 slots)
- Purpose: Purchase items, accessories, and real-world privileges
- Scaling: HP increases as character levels are gained
- Function: Represents stamina and ability to complete achievements
- Depletion: Different achievements require varying amounts of HP to complete
-
Recovery System:
- When HP reaches 0, player must take a timeout to recover
- Potions can restore HP and provide encouragement
- Empty potion bottles can be returned to the shop for extra GP
- Purpose: Manage energy and prevent burnout
- Scaling: MP increases with level upgrades
- Usage: Spent to cast learned spells and abilities
-
Recovery System:
- Gradual replenishment over time
- Can be restored using ethers and other items
- Different Job Classes have varying MP capacities and regeneration rates
- Purpose: Enable the use of special abilities that help with tasks
Successful players maintain a balance between different point types:
- XP Focus: Prioritize leveling up quickly
- GP Focus: Emphasis on earning rewards
- AP Focus: Concentrate on unlocking abilities
- HP/MP Management: Ensure sustainable performance
- Set GP savings goals for larger rewards or wallet upgrades
- Balance MP expenditure throughout the day to avoid depletion
- Track AP over different timeframes to maintain access to key abilities
- Monitor HP levels during challenging periods to avoid burnout
The point system integrates with other game systems:
- Battle System: Uses HP/MP in combat encounters
- Achievement System: Awards XP/GP/AP for completed tasks
- Store: Uses GP for purchases
- Temple: Uses and restores MP, teaches abilities with AP