Ability Points (AP) - xopherdeep/do-it-for-the-xp GitHub Wiki
Ability Points (AP) are an earned tally of effort in the XP App. AP is counted in a window (a day, a week or a month) and is never spent. A hero's AP in that window decides which Powers are open to them.
- Earning AP: You gain AP by completing tasks, achievements, and other activities
- AP Thresholds: Some abilities have AP requirements that must be maintained
- AP Periods: AP may be tracked over specific time periods (daily, weekly, monthly, yearly, or total)
- Permanent Points: Total AP accumulates over time and represents your character's skill development
- Master Difficult Tasks: Challenging achievements often award AP
- Complete Skill-Building Activities: Tasks that develop real-world skills grant AP
- Level Milestones: Reaching certain character levels provides AP bonuses
- Temple Training: Completing training at temples can award AP
AP is never spent. It works as a gate:
- Powers open at a gate: Each Power asks for some AP inside its window (for example 30 AP in a week). Once the hero has earned that much, the Power is open.
- Casting costs MP: Using a Power spends Magic Points (MP), never AP. The AP stays on the ledger.
- Windows roll: Daily and monthly windows follow the calendar, and weekly windows roll over the last 168 hours.
- Gates are set for the youngest hero: Daily gates run 3 to 10 AP, weekly gates 20 to 60 AP and monthly gates 100 to 300 AP.
These two resources work together but serve different functions:
- AP (Ability Points): Proves effort. It is earned, counted in a window and kept.
- Magic Points (MP): The resource that is actually consumed when casting Powers and spells
Different job classes use AP differently:
- Mages: Focus on powerful magical abilities that cost more MP
- Warriors: Emphasize physical task completion and endurance bonuses
- Healers: Specialize in abilities that restore HP and provide family support