Accessories - xopherdeep/do-it-for-the-xp GitHub Wiki
Accessories are equippable items that provide various benefits to players in the XP app. Game Masters can create, edit, and manage these items to enhance the player experience.
Accessories function as:
- Stat-enhancing equipment
- Special ability providers
- Visual customization options
- Rewards for completing challenges
- Name - A descriptive title for the accessory
- Description - Information about the accessory's effects and lore
- Icon/Visual - How the accessory appears in menus and when equipped
- Rarity - Common, Uncommon, Rare, Epic, Legendary
- Type - Category of accessory (Helmet, Shield, Armor, Ring, etc.)
- HP Bonus - Additional health points
- MP Bonus - Additional magic points
- Attack Bonus - Increased physical damage
- Defense Bonus - Enhanced physical damage resistance
- Magic Bonus - Improved magical damage
- Magic Defense - Improved magical damage resistance
- Speed Bonus - Increased agility and turn frequency
- Elemental Resistance - Reduced damage from specific elements
- Status Effect Resistance - Protection from status ailments
- Passive Abilities - Automatic effects while equipped
- Active Abilities - Special actions that can be triggered
- Conditional Effects - Bonuses that activate under certain conditions
Game Masters can:
- Create new accessories
- Edit existing accessory stats and effects
- Set acquisition methods (shop, treasure, reward, crafting)
- Determine pricing and rarity
- Group accessories into sets with combined bonuses
When designing accessories, consider:
- Power level - Match strength to acquisition difficulty
- Progression - Create clear upgrade paths
- Trade-offs - Balance strengths with weaknesses
- Uniqueness - Give each accessory a distinct purpose
- Set bonuses - Create interesting combinations and synergies