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TiXL
Welcome to the TiXL wiki! Feel free to edit and contribute (after reading the guidelines ).
User Guide
Getting started
User Interface
- Using the Timeline
- Rendering Videos
- Keyboard shortcuts
- Presets and Snapshots
- TiXL for VJ and live performances
- Using backups
Building content
More details
- Exporting to Executable
- Creating new Operators
- Controlling stage lights via ArtNet / DMX
- Optimizing Rendering Performance
- Realtime Rendering for Artists
- Reporting Issues and Feedback
- From Tooll3 to TiXL
- Contributing to the Skill Quest
I/O
Advanced features
- Using Custom Shader Operators
- Writing complex compute shaders
- Converting Raymaching functions
- Removing Static Backgrounds in video inputs
- Adding new fonts
- Creating and using Single line SvgFonts
- List of Operators (WIP)
- Guided Feature Tests
Updates and new Features
Community / Updates
Meet-Up Notes
Upcoming (every second Monday): 2026-10-05 · 2026-10-19 · 2026-11-02 · 2026-11-16 · 2026-11-30 · 2026-12-14 · 2026-12-28
- 2026-09-21 Output System, Projector Calibration & Compute-Shader Point Ops
- 2026-09-07 Geometry Nodes, Output Board & Supercluster Demo
- 2026-08-24 SDF Text Blending, Particle Lifetimes & Anaglyph Stereo
- 2026-08-10 Drone-Show Choreography, Video Pipeline & Audio Graph
- 2026-07-27 Output Management, Projection Mapping & Custom Point Shaders
- 2026-07-13 Custom Shaders, Custom Mesh Drawing & the 4.2 Release
- 2026-06-29 Particles: Transparency, Sorting & FilterPoints
- 2026-06-15 Per-Parameter Snapshots, FFmpeg Clips, MIDI Recording & DMX Lighting
- 2026-06-01 New Timeline, Spline Editor, Audio Clips & AI Coding
- 2026-05-18 Title missing
- 2026-05-04 Title missing
- 2026-04-20 Controlling scenes and procedural modelling
- 2026-04-06 Title missing
- 2026-03-23 Particles forces and Project Show Cases
- 2026-03-09 Line Numbers and Demo Scenes
- 2026-02-23 Building some Complex Scenes
- 2026-02-09 Title missing
- 2026-01-26 Assets, Mediapipe and SkillQuest
- 2026-01-12 Fun with F1 & F2
- 2025-11-03 Asset Lib and SDF fun
- 2025-10-06 Particle System deep
- 2025-09-22 Particle Effects, Groups operators, TimeClips, Time Scaling, Audio Sync
- 2025-09-08 New features for Roadmap; Operator Style guide; Creating a new op
- 2025-08-25 Timeline, PBR-rendering, particles, field and the future of output configurations
Development
- Installing with development environment
- Running TiXL from an IDE
- Creating release builds
- FAQ on how to build c# operators
- TiXL vs Tooll3 - an overview for developers
- Developing Custom Operators
- Integration Tests
- Using RenderDoc
- Working With Git
- Debugging Player
- ContextVariables
- ProposedBreakingChangesForMain
- UpdatingHomeTemplate
How to contribute
- Sharing and using Example projects
- Contributing
- Manual Testing Plan - Basics smoke test to test releases for regressions