meetup.20260601 - tixl3d/tixl GitHub Wiki

TiXL Meetup 2026-06-01 / New Timeline, Spline Editor, Audio Clips & AI Coding

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A 3h49m TiXL 4.2-alpha developer meet-up with live Q&A: a new performance dashboard, the alpha-build workflow, a big timeline / keyframe / spline overhaul, new audio clips and I/O recording, an extended look at using AI agents for contributions, and hands-on point, mesh and shader demos.

Introduction

🆕 new feature · 🛠️ improvement · 📘 operator · 📝 walkthrough · 🧠 deep dive · 🍿 showcase · 🎯 planned · 💬 discussion · ⚠️ heads-up

Chapters

  • 0:00 🆕 Recording hiccups + the new performance dashboard
  • 5:07 🧠 Reading the performance histograms
  • 9:30 📝 Quick startup animation (DrawPoints, orbit camera)
  • 16:18 💬 Agenda + the AI-coding topic
  • 17:17 🎯 The v4.2 project board and plan
  • 19:50 🆕 The alpha-build workflow (pink splash, in-app release notes, separate folders)
  • 24:43 🆕 Guided feature tests
  • 28:42 🛠️ CI, nightly builds, preview deploys
  • 37:44 🧠 Using AI: the release-note / acceptance-test / manual triangle
  • 41:30 🛠️ Project-specific settings
  • 49:50 🛠️ Skill Quest tutorial improvements
  • 53:50 🛠️ Timeline overhaul: motivation and goals
  • 56:20 🆕 New timeline editing (regions, snapping, cycle modes)
  • 1:01:05 🆕 New spline interpolation (adjustable tangents, Smooth-clamped)
  • 1:05:16 🆕 BPM/bars grid and beat snapping
  • 1:07:50 📝 Trigger-keyframe workflow
  • 1:13:00 📘 Set Sequential Values + RandomChoiceIndex
  • 1:19:00 ⚠️ 4.2 file-format / compatibility caveats
  • 1:20:10 🆕 Audio clips and I/O recording
  • 1:36:00 💬 TiXL vs Touch Designer
  • 1:44:00 📝 Simulating recorded I/O data; namespaces
  • 2:03:17 🧠 Animating bypass: Pick vs Switch and the "magic index"
  • 2:13:30 💬 Animated preset blending (and the export obstacle)
  • 2:21:40 📝 Feedback effects and custom shaders
  • 2:30:00 📝 CustomPixelShader walkthrough
  • 2:37:44 💬 AI-contribution policy
  • 2:56:00 💬 Reviewing a community pull request live
  • 3:14:54 🎯 Plans for procedural mesh modeling
  • 3:23:00 🍿 City-builder demo (RepeatMeshAtPoints, RandomizePoints)
  • 3:30:00 📝 Custom point shader by index; duplicating operators
  • 3:36:00 🎯 Feature request: duplicate-as-new-type copies resources
  • 3:39:00 🍿 SelectPointsWithSDF demo + wrap-up