update.NewProjectName - tixl3d/tixl GitHub Wiki
As of the beginning for May 2025 Tooll3 changed its name to TiXL. This article discribes the reasoning behind this discission and what this means for you.
We renamed the origisation name and URL:
https://github.com/tooll -> https://github.com/tixl3d
We renamed the name of the primary project directory:
https://github.com/tooll3/t3 -> https://github.com/tixl3d/tixl
Although must links will be forwarded (including wiki, issues, and repositories) you should updated your origin-settings:
It has been a while since we released a proper new version. As you might have noticed, most development work now happens on the main branch — and we've made great progress. Just to name a few features:
- New project structure separating your data from the editor
- A much more stable standalone editor
- A completely rewritten graph editor
- Tons of new effects and operators
- Shader Graphs
- Refactored Point attributes
- An installer and some CI/CD pipeline
- A lot of progress towards bringing the editor to MacOS and Linux
We think that all this justifies more than a version bump from v3.9 to 3.10. You might have followed the discussion on Discord that Tooll is not an ideal name. I will cover more on that topic in the upcoming release video, but let’s just say that it’s holding Tooll back by making it extremely hard to find. So, without further ado: after 10 years, we’re finally going to change the name to Tixl.
To make it absolutely clear: nothing else is going to change. TiXL (Tooll) will remain completely free and open-source software. It will stay MIT-licensed and on the same GitHub repository and Discord server. We have been waiting for this step for a very long time — now it’s happening.
Over the upcoming weeks, you'll see the following:
- An official website (currently tixl.app), and tooll.io will forward to it
- A release of v4.0 under the new name
- Changes to the project names on Discord, GitHub, and YouTube
I'm sooo scared. But I'm convinced that it will make the project much more approachable to a wider community.
While finishing the final touches on the shader graph pipeline, I'm working on two new videos that will go into much more detail:
- An in-depth introduction to the shader graph system
- A release video for 4.0 walking you through all the highlights
Exciting times.
/pixtur