Page Index - studioplaynl/ARTWORLD_client GitHub Wiki
135 page(s) in this GitHub Wiki:
- Home
- API.js
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- avatar
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- Betaworld
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- Changelog
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- Chat message functionality
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- Conventions
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- Coordinate system Conversion
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- Create and update SERVER OBJECT examples
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- create onlinePlayers
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- custom event system
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- Depth of elements in the game
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- Display of images with the extensions of .heic, .avif and webp
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- download art Images
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- Error handling
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- HistoryTracker and the Back button
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- home and server OBJECT
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- How to deploy artworld
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- icons and svg FREE
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- Items bar
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- Last Position Players
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- Like(Heart) Button and OBJECT
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- Locations OBJECT
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- LOG release notes
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- movement player
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- movement onlinePlayer
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- Network Flow Client Side
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- Parsing URL Parameters Phaser onboarding
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- png_Compression
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- SERVEROBJECT achievements
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- SERVEROBJECT addressbook
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- SERVEROBJECT liked
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- storage.js
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- svelte spa router query params demo refactoring
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- UI: scrollable panels
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- zNote: No Physics possible between Scenes
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- zNotes: LoaderPlugin feedback
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- zNotes: A canvas can be used as a Texture
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- zNotes: add 3D to Phaser
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- zNotes: Add a plugin to a scene
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- zNotes: add scene on the fly
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- zNotes: automatic Scene loading flag
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- zNotes: Background image repeating
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- zNotes: camera effects, colors, fade
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- zNotes: camera follow
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- zNotes: change Gravity per sce
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- zNotes: Changing the collision shape, size, mouse input events
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- zNotes: check world bounds
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- zNotes: Datamanager system registry
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- zNotes: Disable mouse input from outside the canvas
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- zNotes: DOM elements in phaser and as input
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- zNotes: Drag containers (also scenes!)
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- zNotes: dragging
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- zNotes: Drawing ideas and examples Phaser
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- zNotes: Experimenting with different backgrounds
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- zNotes: groups vs containers
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- zNotes: Infinite world
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- zNotes: loading and preloading
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- zNotes: pause and resume a scene
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- zNotes: Phaser timed Events
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- zNotes: physics overlap
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- zNotes: scaling the game res and ppi
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- zNotes: sending data to scenes
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- zNotes: Separate UI with a overlay Scene
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- zNotes: Speech bubble GRAPHIC across SCENES
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- zNotes: Starting and stopping scenes
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- zNotes: TextureManager
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- zNotes: using classes for GameObjects and extending Phaser Classes
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