zNotes: check world bounds - studioplaynl/ARTWORLD_client GitHub Wiki
To enable the player to collide with the world bounds (in Player):
scene.player.setCollideWorldBounds(true)
scene.player.onWorldBounds = true
scene.player.body.onWorldBounds = true
scene.player.body.checkCollision.up = true
scene.player.body.checkCollision.down = true
scene.player.body.checkCollision.left = true
scene.player.body.checkCollision.right = true
To catch the collided object with the world bounds (in the scene):
this.physics.world.on('worldbounds', (collidingObject) => {
})