Transparency not working with tileset brushes - rotorz/unity3d-tile-system GitHub Wiki

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By default tileset brushes use a material with a very simple opaque shader for improved performance. A different shader can be selected when alpha transparency is desired.

Symptoms

Transparency is not working for 2D tileset or autotile brushes.

Causes

Atlas material is using a fully opaque shader.

Resolve

  1. Navigate to atlas material (see Locating Atlas Material).

  2. Select a shader that supports transparency using Inspector.

    i.e. Unlit | Transparent.


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Source: topics/Transparency-not-working-with-tileset-brushes.md

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