Locating Atlas Material - rotorz/unity3d-tile-system GitHub Wiki
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The atlas material that is automatically created for a tileset can be located easily using the tileset designer. This is useful when you would like to change shader or customize the material.
Select menu command
| Reveal Material.

Material asset should then be selected and highlighted in Project window.
Ensure that brush palette is shown (
| Editor Windows | Brushes).
-
Choose tileset.
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Select menu command img/context-button.png | Reveal Material.

Material asset should then be selected and highlighted in Project window.