Page Index - risk-of-thunder/R2Wiki GitHub Wiki
151 page(s) in this GitHub Wiki:
- Home
- Welcome to the Risk of Rain 2 Modding Wiki
- Contributing
- Creating a new page
- Editing an existing page
- Beginner's Guide for Modding Risk of Rain 2
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- index
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- Mod Creation__Updating Your Mods_Updating Core API Changelog 1.3.7
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- Mod Creation__Updating Your Mods_Updating Core API Changelog 1.3.8
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- Mod Creation_Assets_Artifacts
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- Mod Creation_Assets_Character
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- Mod Creation_Assets_Difficulty
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- Mod Creation_Assets_Elites
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- Mod Creation_Assets_Extraction
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- Mod Creation_Assets_Icons
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- Mod Creation_Assets_Interactables
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- Mod Creation_Assets_Items
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- Mod Creation_Assets_Items_Using the RoR2CreateItemTemplate
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- Mod Creation_Assets_Loading Assets
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- Mod Creation_Assets_Localization
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- Mod Creation_Assets_Merging Materials
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- Mod Creation_Assets_Shaders_HG Triplanar Terrain Blend
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- Mod Creation_Assets_Shaders_Working Shaders outside of an AssetRipper Project
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- Mod Creation_Assets_Skills
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- Mod Creation_Assets_Skins_Creating skin for vanilla characters with custom model
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- Mod Creation_Assets_Sounds_WWise_Custom Music
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- Mod Creation_Assets_Sounds_WWise_Getting Started
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- Mod Creation_Assets_Stage
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- Mod Creation_Assets_Translation
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- Mod Creation_Assets_UI
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- Mod Creation_Assets_Void Items
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- Mod Creation_C# Programming_Assembly References
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- Mod Creation_C# Programming_Code Analysis
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- Mod Creation_C# Programming_Configuration
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- Mod Creation_C# Programming_Console Commands
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- Mod Creation_C# Programming_Debugging Your Mods
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- Mod Creation_C# Programming_Game Code_Common Components, Events and Methods
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- Mod Creation_C# Programming_Game Code_Tips and Tricks
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- Mod Creation_C# Programming_Hooking
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- Mod Creation_C# Programming_Hot Reloading
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- Mod Creation_C# Programming_IContentPackProvider
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- Mod Creation_C# Programming_IL Hooking
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- Mod Creation_C# Programming_Mod Compatibility: Soft Dependency
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- Mod Creation_C# Programming_Networking_MiniRpcLib
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- Mod Creation_C# Programming_Networking_R2API.NetworkingAPI
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- Mod Creation_C# Programming_Networking_Server side and client side mods
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- Mod Creation_C# Programming_Networking_UNet
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- Mod Creation_C# Programming_Reflection Crash Course
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- Mod Creation_C# Programming_Unity and MonoBehaviour
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- Mod Creation_Cookbook
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- Mod Creation_Developer Reference_Addressables Assets Keys
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- Mod Creation_Developer Reference_Items and Equipments Data
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- Mod Creation_Developer Reference_Layers and collisions
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- Mod Creation_Developer Reference_Prefabs
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- Mod Creation_Developer Reference_Scene Names
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- Mod Creation_Developer Reference_Sound ‐ Wwise Events
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- Mod Creation_Developer Reference_Style Reference Sheet
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- Mod Creation_Getting Started_First Mod
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- Mod Creation_Getting Started_So you want to mod Risk of Rain 2?
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- Mod Creation_IDE_Visual Studio Code
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- Mod Creation_IDE_Visual Studio_Post Build Events
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- Mod Creation_Testing_Testing Multiplayer Alone
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- Mod Creation_ThunderKit_Crash Course and Getting Started
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- Mod Creation_ThunderKit_Upgrading your project to use R2API's Split Assemblies
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- Mod Creation_ThunderKit_Using the DOTS framework in Modding
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- Mod Creation_Unity Editor Usage_Editor Scripts
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- Mod Creation_Unity Editor Usage_RoR2 Editor Kit Utilization
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- Mod Creation_Unity Editor Usage_Using MonoBehaviour Scripts in Editor
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- Mod Creation_Unity Version
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- Mod Creation_Updating Your Mods_1.3.9 Memory Optimization_Core API Changelog 1.3.9
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- Mod Creation_Updating Your Mods_1.3.9 Memory Optimization_Updating Guide
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- Mod Creation_Updating Your Mods_For Seekers of the Storm
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- Mod Creation_Updating Your Mods_For Survivors of the Void
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- Playing_FAQ
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- Playing_Getting Started
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- Playing_Running modded and unmodded game with shortcuts
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- Tools_BepInEx
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- Tools_Glossary
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