Home - ramyette/drum-season GitHub Wiki

Welcome to the Drum Season Wiki. A Ramyette game about drumline.

Everything you need to know about Drum Season is defined in the following pages:

Game Design

Game Overview

The game’s core premise, player role, long-term goal, and seasonal management loop.

Player Roster and Statistics

How students are generated, evaluated, developed, assigned, and affected by their individual statistics.

Rehearsal, Skill, and Morale

How practice schedules improve performers while balancing fatigue, morale, and group chemistry.

Finances and Equipment

How the program earns, spends, and manages money, instruments, repairs, and event costs.

Competition and Class System

How events, scoring, placements, promotion, demotion, and Novice through World Class competition work.

Director Decisions and Event System

The choices, opportunities, setbacks, and conversations that shape each season beyond rehearsal and competition.

Progression, Reputation, and Difficulty Balance

How the program grows over multiple years, earns expectations and reputation, and faces increasing challenges.

Production

Production Bible

The complete production plan for the game’s art, models, animation, UI, audio, environments, and technical assets.

Development Roadmap

The long term development goals and deadlines.