Home - ramyette/drum-season GitHub Wiki
Welcome to the Drum Season Wiki. A Ramyette game about drumline.
Everything you need to know about Drum Season is defined in the following pages:
Game Design
Game Overview
The game’s core premise, player role, long-term goal, and seasonal management loop.
Player Roster and Statistics
How students are generated, evaluated, developed, assigned, and affected by their individual statistics.
Rehearsal, Skill, and Morale
How practice schedules improve performers while balancing fatigue, morale, and group chemistry.
Finances and Equipment
How the program earns, spends, and manages money, instruments, repairs, and event costs.
Competition and Class System
How events, scoring, placements, promotion, demotion, and Novice through World Class competition work.
Director Decisions and Event System
The choices, opportunities, setbacks, and conversations that shape each season beyond rehearsal and competition.
Progression, Reputation, and Difficulty Balance
How the program grows over multiple years, earns expectations and reputation, and faces increasing challenges.
Production
Production Bible
The complete production plan for the game’s art, models, animation, UI, audio, environments, and technical assets.
Development Roadmap
The long term development goals and deadlines.