Home - oxygine/oxygine-framework GitHub Wiki
Oxygine Documentation
- How To Start
- Actors and SceneGraph
- Animations (Tweening)
- Event Handling
- Working with files
- Debugging, Profiling and Logging
- Fonts
- Signed Distance Field (SDF) Fonts
- Shaders
- Resources
- Colors Table
- Atlasses and HD Assets
- Http Requests
- Keyboard
- Tips and Tricks
- oxygine-game
Tutorials
Extensions:
- oxygine-sound library - playing Ogg sounds
- oxygine-flow library - dialogs/scenes/transitions system
- oxygine-movie library - theora video player with alpha channel support
- oxygine-magicparticles library
- oxygine-freetype library
- oxygine-billing library - In App Purchases
- oxygine-dragobones library
- oxygine-spine library
Advanced usage
- GLES via Direct3D
- Dealing with high CPU usage on OS X when the app is idle
- Android native editing and debugging in Eclipse
- NanoVG+Oxygine