Page Index - mikrono/tModLoaderWiki_kr_ko GitHub Wiki
256 page(s) in this GitHub Wiki:
- Home
- tModLoader 위키에 오신 것을 환영합니다!
- 정보성 페이지
- 시작하기
- 개발
- 초보자 가이드
- 중급자 가이드
- 고급자 가이드
- 전문가 가이드
- 바닐라 레퍼런스
- 가이드 / 값 레퍼런스 / 바닐라에 대한 tML의 변경점
- IDs / Names
- 바닐라 클래스 문서
- 같이 보기
- .tmod File format
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- 1.4 Update and FAQ
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- [1.4 Alpha] Bestiary Stars
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- Advanced Angular velocity and Linear velocity
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- Advanced Detouring Guide
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- Advanced guide to custom UI
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- Advanced Prerequisites
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- Advanced Vanilla Code Adaption
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- Armor Texture Migration Guide
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- BannerToNPC Conversions
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- Basic Ammo
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- Basic Ammo kokr
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- Basic Autoload
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- Basic Dust
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- Basic glowmask guide
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- Basic Item
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- Basic JSON & ModConfigs
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- Basic Minion Guide
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- Basic Netcode
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- Basic NPC
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- Basic NPC Drops and Loot
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- Basic NPC Drops and Loot 1.4
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- Basic NPC Spawning
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- Basic Prerequisites
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- Basic Prerequisites kokr
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- Basic Projectile
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- Basic Recipes
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- Basic Sounds
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- Basic Tile
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- Basic Tile Entity
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- Basic tModLoader Modding FAQ
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- Basic tModLoader Modding Guide
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- Basic tModLoader Modding Guide kokr
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- Basic tModLoader Usage FAQ
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- Basic tModLoader Usage Guide
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- Basic UI Element
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- build.txt
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- Command Line
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- Conditions
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- Contributing Localization
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- Contributing to tModPorter
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- Coordinates
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- Debugging Multiplayer Usage Issues
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- description.txt
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- Detouring and IL Editing using HookEndpointManager
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- Developing on Mac or Linux
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- Developing with Notepad Plus Plus
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- Developing with Rider
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- Developing with Visual Studio
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- Developing with Visual Studio Code
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- Expert Cross Mod Content
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- Expert IL Editing
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- Expert Prerequisites
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- Expert Shader Guide
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- Fixing Mod Not Fully Unloaded
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- Geometry
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- Home enUS
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- IEntitySource
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- Intermediate Git & mod management
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- Intermediate Guide to AI
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- Intermediate modding with C#6
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- Intermediate modding with C#7
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- Intermediate netcode
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- Intermediate Prerequisites
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- Intermediate Recipes
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- Item Class Documentation
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- JIT Exception
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- Learn How To Debug
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- Licensing information
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- Localization
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- Logging
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- Mod Browser
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- MountDataParameters
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- NetMessage Class Documentation
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- NPC Class Documentation
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- Open Source Mods
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- Patching Other Mods Using MonoMod
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- Player Item Animation
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- Polymorphism
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- Projectile Class Documentation
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- Reflection
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- ru Localization Локализация
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- Saving and loading using TagCompound
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- Spriting
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- Spriting kokr
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- Starting a modded server
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- Terraria.Player.Update() Execution Order
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- The tModLoader development pipeline
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- Tile Class Documentation
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- Time and Timers
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- tModLoader guide for contributors
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- tModLoader guide for developers
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- tModLoader guide for developers kokr
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- tModLoader guide for players
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- tModLoader guide for players kokr
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- tModLoader Release Cycle
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- tModLoader Save Data Migration Tracker
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- tModLoader Style Guide
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- Update Migration Guide
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- Update Migration Guide Previous Versions
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- Useful Resources
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- Useful Vanilla Fields
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- Useful Vanilla Methods
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- Vanilla Ammo IDs
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- Vanilla Class Changes
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- Vanilla Content IDs
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- Vanilla Interface layers values
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- Vanilla Item Field Values
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- Vanilla Item Sorting Priorities
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- Vanilla NPC Field Values
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- Vanilla Projectile AIs
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- Vanilla Projectile Field Values
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- Vanilla Tile IDs
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- Vanilla World Generation Steps
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- Visual Studio Snippets
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- Wall
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- Why Use an IDE
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- Workshop
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- World Generation
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- zh Localization 本地化
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- 진행사항
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