Features - midspace/SEToolbox GitHub Wiki

The Features of SEToolbox can be broadly broken down into 3 categories:

Editing content:

General:

  • Edit Positions of everything.
  • Delete multiple items, including asteroids and floating debris (Select all of them in a group. Press 'delete' on keyboard).
  • Drag-n-Drop to copy ships from one 'world' to another, to keep linked ships together.
  • Export multiple items, ships/stations to .sbc file.
  • Export Asteroids to .vox file.
  • Import multiple ships/stations from multiple .sbc files (Multiple required for maintaining grouped ships).
  • Import asteroids .vox files.

Player:

  • Change your player suit color!
  • Switch on/off player jetpack/dampeners.
  • Reset player velocity.

Ships/Stations:

  • Convert between Large Ship and Station.
  • Convert between light/heavy armour.
  • Convert between angled/round armour.
  • Convert between the built framework blocks and incomplete framework to give that wireframe look.
  • Export ship to .sbc file. (During export any Pilots and AutoPilots are automatically removed)
  • Repair all damage.
  • Reset ship velocity and spin to zero.
  • Reverse ship velocity and spin.
  • Rejoin a ship broken in two parts.
  • Mirror any ship/station. See the Mirroring and Symmetry.

Importing

Importing of Images (.jpg, .png, etc) into 2D Armour slabs:

  • Imports an image into a flat coloured armour block is supported. See the below links for examples.
  • Please try to stick to small images, as large ones (> 400x200) take ages to load in Space Engineers.
  • I'm considering some options for automatically breaking up images into smaller segments.

Importing 3D models:

  • Imports the following formats (.3ds, .lwo, .obj, .objx, .stl, .off) into ship/station structures.
  • No issues with scaling a model up or down (using the HelixToolkit library).
  • Scaling a model too large may be too big for you to load in Space Engineers anyhow.

Importing Asteroids:

  • Import stock asteroids from Space Engineers folder. Change the base material to any ore!
  • Import asteroids directly from other save worlds (.vox files).
  • Import asteroids directly from downloaded Steam Workshop (.vox files).
  • Import asteroids from KeenSH's previous game title Miner Wars 2081 (.vox files).
  • Import your own from a 3D model (any 3D model from Blender or 3DS Max), and rescale it during import.
  • Generate an entire random asteroid field.

Save Game Repair

This will open your save game and look at common issues some players have had with the games, and attempt to repair them. The following are the only issues currently detected, and are are automatically fixed when found.

  • Finds 'Character' player when a duplicated one exists in cockpit.
  • Creates new 'Character' if one is not found.
  • Replaces 'Ladder' with 'Passage' component. (KeenSH removed the Ladder cube in an earlier release, and if a world still has a Ladder in it, it mysteriously turns into a turret and removes some of the nearby cubes as a result.)

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