Page Index - michaliskambi/x3d-tests GitHub Wiki
38 page(s) in this GitHub Wiki:
- Home
- Important X3D missing features and bugs
- High priority
- (WORKING ON IT) Next priority
- Lower priority
- Lowest priority
- No longer relevant
- License
- 2022 Talk About X3D PBR glTF
- Allow to propose the specification improvements publicly, using something like GitHub pull requests
- Binary meshes
- Clarify "Projective texturing" component
- Clarify the usage of quotes and backslashes for MFString and SFString in XML encoding
- Converting glTF to X3D
- Deprecate some unused and badly specified MultiTexturing specification pieces
- Do not confuse Phong shading with Phong lighting model
- Do not deprecate "Programmable Shaders" component
- Gamma Correction in Future X3D
- Gamma correction in X3D and glTF
- glTF Inline in X3D
- How to add PBR to X3D?
- Image Based Lighting (EnvironmentLight node)
- Include CommonSurfaceShader in the official X3D specification
- Include PBR (PhysicalMaterial and related concepts) in the official X3D specification
- Include PhysicalMaterial and PhysicalEnvironmentLight in the official X3D specification
- Incompatibility in how relative URLs are resolved, when used together with EXTERNPROTO
- Khronos X3D presentation plan
- KTX
- Make RGB and grayscale textures treatment consistent
- Mirror SourceForge SVN repository on GitHub
- Points and lines rendering
- Proposal: Change mapping concept into a number of xxxTexCoord fields in geometry
- Proposal: wrap index values in a new node
- Shadows
- Specification changes, to include PBR and related features
- What is PBR and why do we want it in X3D?
- Why is UnlitMaterial useful
- X3D version 4: New features of materials, lights and textures