Page Index - michaliskambi/x3d-tests GitHub Wiki
70 page(s) in this GitHub Wiki:
- Home
- Important X3D missing features and bugs
- High priority
- (WORKING ON IT) Next priority
- Lower priority
- Lowest priority
- No longer relevant
- License
- 2022 Talk About X3D PBR glTF
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- Allow to propose the specification improvements publicly, using something like GitHub pull requests
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- Binary meshes
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- Clarify "Projective texturing" component
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- Clarify the usage of quotes and backslashes for MFString and SFString in XML encoding
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- Converting glTF to X3D
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- Deprecate some unused and badly specified MultiTexturing specification pieces
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- Do not confuse Phong shading with Phong lighting model
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- Do not deprecate "Programmable Shaders" component
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- Gamma Correction in Future X3D
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- Gamma correction in X3D and glTF
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- glTF Inline in X3D
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- How to add PBR to X3D?
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- Image Based Lighting (EnvironmentLight node)
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- Include CommonSurfaceShader in the official X3D specification
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- Include PBR (PhysicalMaterial and related concepts) in the official X3D specification
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- Include PhysicalMaterial and PhysicalEnvironmentLight in the official X3D specification
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- Incompatibility in how relative URLs are resolved, when used together with EXTERNPROTO
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- Khronos X3D presentation plan
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- KTX
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- Make RGB and grayscale textures treatment consistent
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- Mirror SourceForge SVN repository on GitHub
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- Points and lines rendering
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- Proposal: Change mapping concept into a number of xxxTexCoord fields in geometry
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- Proposal: wrap index values in a new node
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- Shadows
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- Specification changes, to include PBR and related features
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- Tangent node in X3D
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- What is PBR and why do we want it in X3D?
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- Why is UnlitMaterial useful
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- X3D version 4: New features of materials, lights and textures
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