2021 05 01 - lydgate/mindmeld GitHub Wiki

  • zettel Ideas or theories need not be true to be genuinely useful (e.g., to advance a field of study, to provide a model from which, when tweaked, a new invention is created).
    • A good story, even if it's got flaws, can spur people to think about new ideas that are more accurate, or towards a better theory, or a more utilitarian model that leads to inventions not otherwise attainable without the initial wrong track from which work proceeded (storytelling, narrative)
      • Michael Nielsen on the tension between creativity and accuracy (see also: intersubjectivity creative duos)
        • Weber demonstrates my point in an extreme form. He was outright wrong, and remained so, and yet his erroneous example still served a useful purpose, helping inspire others to pursue ideas that eventually worked. In some sense, this is a collective (rather than individual) version of my point. More common is the case – like Feynman – of a person who may cling to mistaken beliefs for a long period, but ultimately uses that as a bridge to new discovery.
      • Goro Shimura’s phrase “gifted with the special capability of making many mistakes, mostly in the right direction”.
      • Julia also suggests several variants on the “strategy of temporarily suspending your disbelief and throwing yourself headlong into something for a while, allowing your emotional state to be asif you were 100% confident.”
        • ideally you’d have a partner who suspends disbelief with you for a while, then starts grappling with paradoxes and contradictions (this also calls to mind the importance of the temperament of a collaborative partner; e.g., I need someone that can "play" with ideas without them needing to be precisely articulated all the way through, AT FIRST. Then, once that play time is over, it's critical to go back and fill in the precise references and logical argument all the way through)Joint Salon: Networked Minds
      • comments under blogpost:
        • Izabella Laba permalink I think that this is why we’re often more creative in collaboration than when we work on our own. When we collaborate, we can role-play so that one person is doing the “creative daydreaming” and the other is doing the rigorous cross-checks. When we work on our own, we have to do two opposing things at the same time.
        • Visa permalink : absolutely agreed with Izabella. Also, when we’re working on our own, we operate in a familiar territory of our own assumptions and perspectives. Sometimes just explaining something to somebody else, or watching somebody else do something we were already thinking, etc – triggers all sorts of new thoughts and conceptual collisions.
    • Kuhn (via Bryan): Elaborates on these exploration processes more rigorously and systematically, establishing the importance of "wrong" ideas and the power of storytelling and narratives that spark creative thought and experimental innovations. https://twitter.com/bryankam/status/1306891450660073473?s=20
⚠️ **GitHub.com Fallback** ⚠️