Plan & Prototype - leemet16/game-design-toolkit GitHub Wiki

Playcentric Design Process Image Source: David Mullich


After figuring out your initial ideas, the next step is to start planning and prototyping. In Play-Centric Design, the game-player will continue to be the focus of these upcoming efforts (Fullerton, 2014). You've had many ideas about mechanics, dynamics, aesthetics, story, and even the type of game genre; but, you'll need to answer the most important question: Do your game-players like your game ideas? In order to answer that question, you're going to need to take your abstract ideas and make them into something that your game-players can interact with. You'll need to plan (and plan, and plan) as you prioritize your learning goals, the associated prototypes, and how this will all feed into the actual development of your game.

Visit the pages below and complete their associated activities. Then, come back to this page and complete the activity below to complete the "Plan & Prototype" section of this guide.

  1. Storyboarding and Prototyping
  2. Development Tools
  3. Visual Considerations
  4. Audio Considerations

ActivityCreate a Prototype!

Create your prototype using the Game Design Canvas you developed in the Ideas stage and the development tool of your choice.

Next Steps

You've completed Plan & Prototype! Proceed to Playtest!

References

Fullerton, T. (2014). Game design workshop: a playcentric approach to creating innovative games. CRC press.

Mullich, D. (2014, June 18). LAFS Game Design 6 - Conceptualization. Retrieved March 27, 2018, from https://www.slideshare.net/dmullich/lafs-game-design-6-conceptualization