MATT Switch Tile Image - ironmonk88/monks-module-wiki GitHub Wiki
Switches the current image on the target tile to another of it's stored images; see Tile Images.
Use this to directly switch a tile's image.
Use this to switch the image on the tile itself.
Use this to switch the image on all tiles with a Tag matching your Use Tagger settings.
- Tiles Tagger
- Any number corresponding to an image from the images tab of the targeted tile.
next
previous
first
last
random
- Accepts Handlebar Expression values to swap to an image whose number matches that value.
- Accepts dice notation and math,
[[/r 1d6]]
or[[/1d4+1]]
. - Accepts a range of numbers,
3-5
; one will be randomly picked. - Accepts an array of numbers,
1, 2, 3, 7, 42
; one will be randomly picked.
An effect to be applied during the image swap.
Known Issues
below.
- None
- Blur (Blur's effect extends beyond its tile border)
- Fade
- Slide Left
- Slide Up
- Slide Right
- Slide Down
- Slide Random
- Bump Left
- Bump Up
- Bump Right
- Bump Down
- Bump Random
How long it takes to complete one loop of the transition effect, in seconds.
How many times to repeat the transition effect. When using next
, previous
, or random
, it will switch images for each loop performed.
- There is a long list of issues with transitions since V10. https://github.com/ironmonk88/monks-active-tiles/issues/847
Seriously, I recommend to just stop using transitions right now. They just cause issues. -Crow
- This action only triggers when a Gamemaster-level user is logged in.
- Alternate images are not automatically preloaded. The tile image may temporarily vanish from user's screens whenever a new image is loading depending on their download speed.
- You can preload the images using the Preload Tile Images action.
- A second image transition cannot be loaded until a previous one has finished. You may need to delay any subsequent image transitions if you have multiple happening in rapid succession on a tile.
- Foundry 12.331
- MATT 12.02