Skills - hyvanmielenpelit/GnollHack GitHub Wiki
Combat Skills
Combat skills give different kinds of bonuses to combat.
Full Cost Skills
These skills cost 1/2/3/4/5 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels.
Half Cost Skills
These skills cost 1/1/2/2/3 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels '.
Martial Arts Skills
- Bare-handed combat — Costs 1/1/1/2/2 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels.
- Martial arts — Costs 2/3/3/3/4 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels.
You need to have Bare-handed combat at Grand Master level to advance Martial Arts.
Weapon Skills
Weapon skills give bonuses to hit and to damage as well as increase the chance of a critical strike with a specific weapon type.
- Axe
- Bludgeoning weapon
- Bow
- Crossbow
- Dagger
- Flail
- Polearm
- Quarterstaff
- Sling
- Sword
- Thrusting weapon
- Whip
Notes
- Increasing any weapon skill costs 1/2/3/4/5 skill slots on Unskilled/Basic/Skilled/Expert/Master skill levels.
Spell Casting Skills
Spell casting skills increase the chance of successfully casting a spell of that school. Additionally, they reduce the mana cost and give penalties to saving throws.
- Abjuration spell
- Arcane spell
- Celestial spell
- Clerical spell
- Conjuration spell
- Divination spell
- Enchantment spell
- Healing spell
- Movement spell
- Nature spell
- Necromancy spell
- Transmutation spell
Notes
- Increasing any spell casting skill costs 1/1/2/2/3 skill slots on Unskilled/Basic/Skilled/Expert/Master skill levels.
Miscellaneous Skills
Notes
- Increasing any miscellaneous skill costs 1/1/2/2/3 skill slots on Unskilled/Basic/Skilled/Expert/Master skill levels.