Caveman role - hyvanmielenpelit/GnollHack GitHub Wiki
Description
Strong warrior that starts with a club and a sling. The caveman has also a random beneficial amulet in the start.
Allowed Races
Allowed Genders
- Male
- Female
Allowed Alignments
Class Traits
- Can practice cannibalism
- Gains extra score from amulets of life saving
- Special achievement is to attain the level of Grand Master in Bludgeoning Weapons
Intrinsics
Level 7
- Speed
Level 15
- Warning
Mana
Starting Mana
1d8-1 (avg. 3.5)
Mana per Level
1d5-1 (avg. 2)
Skills
Starting skills / Maximum skill levels for Lawful Human Caveman.
Combat Skills
- Bare handed combat: Basic/Master
- Dodge: Unskilled/Master
- Shield: Unskilled/Expert
- Two-handed weapon: Unskilled/Grand Master
- Wand: Unskilled/Expert
Weapon Skills
- Axe: Unskilled/Expert
- Bludgeoning weapon: Skilled/Grand Master
- Bow: Unskilled/Skilled
- Dagger: Unskilled/Expert
- Flail: Unskilled/Grand Master
- Polearm: Unskilled/Basic
- Quarterstaff: Basic/Grand Master
- Sling: Basic/Grand Master
- Thrown weapon: Basic/Master
- Thrusting weapon: Basic/Grand Master
Spell Casting Skills
- Nature spell: Basic/Master
Miscellaneous Skills
- Digging: Unskilled/Master
- Disarm trap: Unskilled/Basic
Racial Adjustments
Dwarf
- Digging: Basic/Grand Master
Gnoll
- Flail: Unskilled/Grand Master