Classes SoundManager - hikipuro/rpgmakermv_ref GitHub Wiki

SoundManager ใ‚ฏใƒฉใ‚น

[ใ‚ฏใƒฉใ‚นไธ€่ฆง]

(ver.1.6.2)

ใƒ‡ใƒผใ‚ฟใƒ™ใƒผใ‚นใงๅฎš็พฉใ•ใ‚ŒใŸใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’็ฎก็† (ใƒ‡ใƒผใ‚ฟใƒ™ใƒผใ‚น - ใ‚ทใ‚นใƒ†ใƒ  - ๅŠนๆžœ้Ÿณ)

ๅฎš็พฉๅ ดๆ‰€: rpg_managers.js

ใ‚ฏใƒฉใ‚นใฎๅฑžๆ€ง

  • Static ใ‚ฏใƒฉใ‚น

้–ข้€ฃ้ …็›ฎ

ใƒกใ‚ฝใƒƒใƒ‰

ๅๅ‰ ่ชฌๆ˜Ž
preloadImportantSounds ไธป่ฆใชใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’ใƒ—ใƒชใƒญใƒผใƒ‰ใ™ใ‚‹
loadSystemSound ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’ใƒญใƒผใƒ‰ใ™ใ‚‹
playSystemSound ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’ๅ†็”Ÿใ™ใ‚‹
playCursor ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 0 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใ‚ซใƒผใ‚ฝใƒซ)
playOk ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 1 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๆฑบๅฎš)
playCancel ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 2 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใ‚ญใƒฃใƒณใ‚ปใƒซ)
playBuzzer ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 3 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใƒ–ใ‚ถใƒผ)
playEquip ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 4 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (่ฃ…ๅ‚™)
playSave ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 5 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใ‚ปใƒผใƒ–)
playLoad ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 6 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใƒญใƒผใƒ‰)
playBattleStart ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 7 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๆˆฆ้—˜้–‹ๅง‹)
playEscape ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 8 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (้€ƒ่ตฐ)
playEnemyAttack ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 9 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๆ•ตๆ”ปๆ’ƒ)
playEnemyDamage ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 10 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๆ•ตใƒ€ใƒกใƒผใ‚ธ)
playEnemyCollapse ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 11 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๆ•ตๆถˆๆป…)
playBossCollapse1 ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 12 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใƒœใ‚นๆถˆๆป…1)
playBossCollapse2 ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 13 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใƒœใ‚นๆถˆๆป…2)
playActorDamage ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 14 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๅ‘ณๆ–นใƒ€ใƒกใƒผใ‚ธ)
playActorCollapse ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 15 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๅ‘ณๆ–นๆˆฆ้—˜ไธ่ƒฝ)
playRecovery ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 16 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๅ›žๅพฉ)
playMiss ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 17 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใƒŸใ‚น)
playEvasion ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 18 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ๅ›ž้ฟ)
playMagicEvasion ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 19 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (้ญ”ๆณ•ๅ›ž้ฟ)
playReflection ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 20 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (้ญ”ๆณ•ๅๅฐ„)
playShop ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 21 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใ‚ทใƒงใƒƒใƒ—)
playUseItem ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 22 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใ‚ขใ‚คใƒ†ใƒ ไฝฟ็”จ)
playUseSkill ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 23 ใ‚’ๅ†็”Ÿใ™ใ‚‹ (ใ‚นใ‚ญใƒซไฝฟ็”จ)

preloadImportantSounds

ๅฎš็พฉ: preloadImportantSounds()

ไธป่ฆใชใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’ใƒ—ใƒชใƒญใƒผใƒ‰ใ™ใ‚‹

  • loadSystemSound() ใ‚’ๅ‘ผใณๅ‡บใ—ใ€ 0 ใ‹ใ‚‰ 3 ็•ชใฎๅŠนๆžœ้Ÿณใ‚’่ชญใฟ่พผใ‚€
  • Scene_Boot.start() ใงๅ‘ผใณๅ‡บใ•ใ‚Œใ‚‹

loadSystemSound

ๅฎš็พฉ: loadSystemSound(n)

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’ใƒญใƒผใƒ‰ใ™ใ‚‹

  • System.json ใฎ sounds ้…ๅˆ—ใ‹ใ‚‰ๅŠนๆžœ้Ÿณใฎ่จญๅฎšใ‚’่ชญใฟ่พผใ‚€
ๅผ•ๆ•ฐ ๅž‹ ่ชฌๆ˜Ž
n number sounds ้…ๅˆ—ใฎใ‚คใƒณใƒ‡ใƒƒใ‚ฏใ‚น

playSystemSound

ๅฎš็พฉ: playSystemSound(n)

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณใ‚’ๅ†็”Ÿใ™ใ‚‹

  • System.json ใฎ sounds ้…ๅˆ—ใ‹ใ‚‰ๅŠนๆžœ้Ÿณใฎ่จญๅฎšใ‚’่ชญใฟ่พผใ‚€
ๅผ•ๆ•ฐ ๅž‹ ่ชฌๆ˜Ž
n number sounds ้…ๅˆ—ใฎใ‚คใƒณใƒ‡ใƒƒใ‚ฏใ‚น

playCursor

ๅฎš็พฉ: playCursor()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 0 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playOk

ๅฎš็พฉ: playOk()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 1 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playCancel

ๅฎš็พฉ: playCancel()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 2 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playBuzzer

ๅฎš็พฉ: playBuzzer()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 3 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playEquip

ๅฎš็พฉ: playEquip()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 4 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playSave

ๅฎš็พฉ: playSave()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 5 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playLoad

ๅฎš็พฉ: playLoad()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 6 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playBattleStart

ๅฎš็พฉ: playBattleStart()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 7 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playEscape

ๅฎš็พฉ: playEscape()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 8 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playEnemyAttack

ๅฎš็พฉ: playEnemyAttack()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 9 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playEnemyDamage

ๅฎš็พฉ: playEnemyDamage()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 10 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playEnemyCollapse

ๅฎš็พฉ: playEnemyCollapse()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 11 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playBossCollapse1

ๅฎš็พฉ: playBossCollapse1()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 12 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playBossCollapse2

ๅฎš็พฉ: playBossCollapse2()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 13 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playActorDamage

ๅฎš็พฉ: playActorDamage()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 14 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playActorCollapse

ๅฎš็พฉ: playActorCollapse()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 15 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playRecovery

ๅฎš็พฉ: playRecovery()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 16 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playMiss

ๅฎš็พฉ: playMiss()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 17 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playEvasion

ๅฎš็พฉ: playEvasion()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 18 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playMagicEvasion

ๅฎš็พฉ: playMagicEvasion()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 19 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playReflection

ๅฎš็พฉ: playReflection()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 20 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playShop

ๅฎš็พฉ: playShop()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 21 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playUseItem

ๅฎš็พฉ: playUseItem()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 22 ใ‚’ๅ†็”Ÿใ™ใ‚‹


playUseSkill

ๅฎš็พฉ: playUseSkill()

ใ‚ทใ‚นใƒ†ใƒ ๅŠนๆžœ้Ÿณ 23 ใ‚’ๅ†็”Ÿใ™ใ‚‹