Json System.json - hikipuro/rpgmakermv_ref GitHub Wiki

System.json

[JSONデータ一覧]

System.json の構造

  • データベースのシステム・タイプ・用語のデータ
  • data/System.json に配置されている
{
  "airship": {
    "bgm": {
      "name": "Ship3",
      "pan": 0,
      "pitch": 100,
      "volume": 90
    },
    "characterIndex": 3,
    "characterName": "Vehicle",
    "startMapId": 0,
    "startX": 0,
    "startY": 0
  },
  "armorTypes": ["", "一般防具", "魔法防具", "軽装防具", "重装防具", "小型盾", "大型盾"],
  "attackMotions": [
    {
      "type": 0,
      "weaponImageId": 0
    },
    .
    .
    .
  ],
  "battleBgm": {
    "name": "Battle1",
    "pan": 0,
    "pitch": 100,
    "volume": 90
  },
  "battleback1Name": "Grassland",
  "battleback2Name": "Grassland",
  "battlerHue": 0,
  "battlerName": "Dragon",
  "boat": {
    "bgm": {
      "name": "Ship1",
      "pan": 0,
      "pitch": 100,
      "volume": 90
    },
    "characterIndex": 0,
    "characterName": "Vehicle",
    "startMapId": 0,
    "startX": 0,
    "startY": 0
  },
  "currencyUnit": "G",
  "defeatMe": {
    "name": "Defeat1",
    "pan": 0,
    "pitch": 100,
    "volume": 90
  },
  "editMapId": 3,
  "elements": ["", "物理", "炎", "氷", "雷", "水", "土", "風", "光", "闇"],
  "equipTypes": ["", "武器", "盾", "頭", "身体", "装飾品"],
  "gameTitle": "ゲームタイトル",
  "gameoverMe": {
    "name": "Gameover1",
    "pan": 0,
    "pitch": 100,
    "volume": 90
  },
  "locale": "ja_JP",
  "magicSkills": [1],
  "menuCommands": [true, true, true, true, true, true],
  "optDisplayTp": true,
  "optDrawTitle": true,
  "optExtraExp": false,
  "optFloorDeath": false,
  "optFollowers": true,
  "optSideView": false,
  "optSlipDeath": false,
  "optTransparent": true,
  "partyMembers": [1],
  "ship": {
    "bgm": {
      "name": "Ship2",
      "pan": 0,
      "pitch": 100,
      "volume": 90
    },
    "characterIndex": 1,
    "characterName": "Vehicle",
    "startMapId": 0,
    "startX": 0,
    "startY": 0
  },
  "skillTypes": ["", "魔法", "必殺技"],
  "sounds": [
    {
      "name": "Cursor2",
      "pan": 0,
      "pitch": 100,
      "volume": 90
    },
    .
    .
    .
  ],
  "startMapId": 1,
  "startX": 8,
  "startY": 6,
  "switches": ["", "オープニング", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""],
  "terms": {
    "basic": ["レベル", "Lv", "HP", "HP", "MP", "MP", "TP", "TP", "経験値", "EXP"],
    "commands": ["戦う", "逃げる", "攻撃", "防御", "アイテム", "スキル", "装備", "ステータス", "並び替え", "セーブ", "ゲーム終了", "オプション", "武器", "防具", "大事なもの", "装備", "最強装備", "全て外す", "ニューゲーム", "コンティニュー", null, "タイトルへ", "やめる", null, "購入する", "売却する"],
    "params": ["最大HP", "最大MP", "攻撃力", "防御力", "魔法力", "魔法防御", "敏捷性", "運", "命中率", "回避率"],
    "messages": {
      "actionFailure": "%1には効かなかった!",
      "actorDamage": "%1は %2 のダメージを受けた!",
      "actorDrain": "%1は%2を %3 奪われた!",
      "actorGain": "%1の%2が %3 増えた!",
      "actorLoss": "%1の%2が %3 減った!",
      "actorNoDamage": "%1はダメージを受けていない!",
      "actorNoHit": "ミス! %1はダメージを受けていない!",
      "actorRecovery": "%1の%2が %3 回復した!",
      "alwaysDash": "常時ダッシュ",
      "bgmVolume": "BGM 音量",
      "bgsVolume": "BGS 音量",
      "buffAdd": "%1の%2が上がった!",
      "buffRemove": "%1の%2が元に戻った!",
      "commandRemember": "コマンド記憶",
      "counterAttack": "%1の反撃!",
      "criticalToActor": "痛恨の一撃!!",
      "criticalToEnemy": "会心の一撃!!",
      "debuffAdd": "%1の%2が下がった!",
      "defeat": "%1は戦いに敗れた。",
      "emerge": "%1が出現!",
      "enemyDamage": "%1に %2 のダメージを与えた!",
      "enemyDrain": "%1の%2を %3 奪った!",
      "enemyGain": "%1の%2が %3 増えた!",
      "enemyLoss": "%1の%2が %3 減った!",
      "enemyNoDamage": "%1にダメージを与えられない!",
      "enemyNoHit": "ミス! %1にダメージを与えられない!",
      "enemyRecovery": "%1の%2が %3 回復した!",
      "escapeFailure": "しかし逃げることはできなかった!",
      "escapeStart": "%1は逃げ出した!",
      "evasion": "%1は攻撃をかわした!",
      "expNext": "次の%1まで",
      "expTotal": "現在の%1",
      "file": "ファイル",
      "levelUp": "%1は%2 %3 に上がった!",
      "loadMessage": "どのファイルをロードしますか?",
      "magicEvasion": "%1は魔法を打ち消した!",
      "magicReflection": "%1は魔法を跳ね返した!",
      "meVolume": "ME 音量",
      "obtainExp": "%1 の%2を獲得!",
      "obtainGold": "お金を %1\\G 手に入れた!",
      "obtainItem": "%1を手に入れた!",
      "obtainSkill": "%1を覚えた!",
      "partyName": "%1たち",
      "possession": "持っている数",
      "preemptive": "%1は先手を取った!",
      "saveMessage": "どのファイルにセーブしますか?",
      "seVolume": "SE 音量",
      "substitute": "%1が%2をかばった!",
      "surprise": "%1は不意をつかれた!",
      "useItem": "%1は%2を使った!",
      "victory": "%1の勝利!"
    }
  },
  "testBattlers": [
    {
      "actorId": 1,
      "equips": [1, 1, 2, 3, 0],
      "level": 1
    },
    .
    .
    .
  ],
  "testTroopId": 4,
  "title1Name": "Book",
  "title2Name": "",
  "titleBgm": {
    "name": "Theme6",
    "pan": 0,
    "pitch": 100,
    "volume": 90
  },
  "variables": ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""],
  "versionId": 33145467,
  "victoryMe": {
    "name": "Victory1",
    "pan": 0,
    "pitch": 100,
    "volume": 90
  },
  "weaponTypes": ["", "短剣", "剣", "フレイル", "斧", "ムチ", "杖", "弓", "クロスボウ", "銃", "爪", "グローブ", "槍"],
  "windowTone": [0, 0, 0, 0]
}
項目 説明
airship object
armorTypes Array.<string>
attackMotions Array.<object>
battleBgm object
battleback1Name string
battleback2Name string
battlerHue number
battlerName string
boat object
currencyUnit string
defeatMe object
editMapId number
elements Array.<string>
equipTypes Array.<string>
gameTitle string
gameoverMe object
locale string
magicSkills Array.<number>
menuCommands Array
optDisplayTp boolean
optDrawTitle boolean
optExtraExp boolean
optFloorDeath boolean
optFollowers boolean
optSideView boolean
optSlipDeath boolean
optTransparent boolean
partyMembers Array.<number>
ship object
skillTypes Array.<string>
sounds Array.<object>
startMapId number
startX number
startY number
switches Array.<string>
terms object
testBattlers Array.<object>
testTroopId number
title1Name string
title2Name string
titleBgm object
variables Array.<string>
versionId number
victoryMe object
weaponTypes Array.<string>
windowTone Array.<number>
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