Player Statistics - dredmor-com/dungeons-of-dredmor GitHub Wiki
This page contains information regarding statistics and how they're calculated. This is important to balance skills and to take in mind how player characters can evolve over time.
There are six primary stats: Burliness, Sagacity, Nimbleness, Caddishness, Savvy and Stubborness. Each affects multiple secondary stats differently, so granting bonuses or inflicting penalties to these stats should be taken into careful consideration.
Primary Statistic | ID | HP | MP | Melee | Magic | Crit | Hwire | Dodge | Block | Cntr | ERD | Mres | Sneak |
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0 |
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1 |
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2 |
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3 |
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4 |
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5 |
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There are 24 secondary statistics. Generally, it is beter to alter secondary stats than primary ones so you can give specific bonuses rather than broader ones that may or may not have the intended effect you desire. Besides, these attributes below, secondaryScale can use IDs 24, 25 and 26 to scale based off of Warrior, Wizard and Rogue levels, respectively. This is an unintended consequence of the character data layout and may break with future versions.
Stat Name | ID | Description | Burl | Sage | Nimb | Cadd | Stub | Savv |
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0 | determines when your character dies. |
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1 | determines how often your character can cast spells. |
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2 | determines the strength of your physical attacks. |
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3 | determines the strength of many of your spells. |
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4 | percentage that you will inflict a critical hit with a melee attack or thrown weapon. |
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5 | percentage chance that a spell you cast will automatically pass your opponent's magic resistance ![]() |
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6 | part of a percentage chance that you will dodge an opponent's attack: to determine your actual chance of dodge, substract your opponents EDR ![]() ![]() |
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7 | percentage change that you will halve the damage from an opponent's successful physical attack. |
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8 | percentage chance that you will prevent an incoming melee attack and stroke back with a melee attack of your own. |
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9 | substracted from your opponent's dodge ![]() |
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10 | substracted from physical damage types ![]() ![]() ![]() |
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11 | percentage chance to halve incoming spell damage. Successfully resisting an effect also prevents harmful [status conditions], debuffs and [DoT] effects. |
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12 | part of a complex, arcane algorythm used to determine if a monster is aware of you or not. It is also used in a similarly laberynthine formula to determine if you set off a trap when you step on it. |
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13 | substracted from a value determined by your difficulty (5 in Elvishly Easy, 7 in Dwarven Moderation, 13 in Going Rogue) to determine how frequently you regenerate ![]() ![]() |
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14 | substracted from a value determined by your difficulty (5 in Elvishly Easy, 7 in Dwarven Moderation, 13 in Going Rogue) to determine how frequently you regenerate ![]() ![]() |
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15 | deprecated attribute that has no function. It is not affected by any statistic and is not seen on the in-game character stat panel. | ||||||
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16 | determines the level of trap you can safely disarm. | ||||||
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16 | determines the number of squares you can see an invisible creatire or unidentified trap from. It's also used in a complex formula beyond the ken of mere mortals to determine if you set off a trap when you step on it or not. | ||||||
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18 | determines the number of squares you can see in any direction. | ||||||
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19 | determines the maximum level of smithing recipes you may craft and the number of outputs those crafts have. | ||||||
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20 | determines the maximum level of tinkering recipes you may craft and the number of outputs those crafts have. | ||||||
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21 | determines the maximum level of alchemy recipes you may craft and the number of outputs those crafts have. | ||||||
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22 | percentage change that you will reflect an incoming type="missile" spell back at the caster. It is not seen in the character sheet. | ||||||
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23 | determines the maximum level of wand crafting recipes you may craft and the number of outputs those crafts have. |