Death Knight - doombubbles/DoombubblesTweaks GitHub Wiki

Death Knight is a new character class added in this mod adapted from the World of Warcraft class of the same name. I was inspired to create this by VivaSortiara's Death Knight Class mod. I liked some of their ideas but personally wanted a version that was changed more significantly from WoW to more match the mechanics and vibes of BG3 / DnD 5e Classes. This included things like not having a 0-100 resource like Runic Power, not having direct percentage proc chances, using actual BG3 art style for all the icons, incorporating existing 5e spells, etc.

The end result is a Martial class that can utilize it's unique Rune resource to empower its attacks or to cast powerful spells. It has the most overall similarity with Paladin, Warlock, and Way of the Four Elements Monk.

Death Knight Class Icon

Death Knights use Strength (or Dexterity) for their attacks, and Intelligence for their casting.

"You were raised from death to be a servant of a tyrant Lich, but have broken free and now wield Runic might for your own aims."

The Death Knight subclasses are:

Blood DK IconBlood  ⋅ Frost DK IconFrost  ⋅ Unholy DK IconUnholy

Death Knight Class Progression
Level
Proficiency
Bonus
Features
Spells
Known
1st
Rune
2nd
Rune
3rd
Rune
Rune
Die
1st
+2
Rune Casting, PassiveFeature_DeathKnight_Lichborne.png Lichborne
-
1
1
1
1d4
2nd Fighting Style, Action_DeathKnight_Runeforging.png Runeforging
2
1
1
1
3rd Choose a subclass
3
2
1
1
4th Feat, Subclass Feature
4
2
1
1
1d6
5th
+3
Extra Attack
5
3
1
1
6th Subclass Feature
6
3
1
1
7th Action_DeathKnight_RuneTap.png Rune Tap
7
4
2
2
1d8
8th Feat
8
4
2
2
9th
+4
PassiveFeature_DeathKnight_WillOfTheNecropolis.png Will of the Necropolis
9
5
2
2
10th Subclass Feature
10
6
2
2
1d10
11th PassiveFeature_DeathKnight_EmpowerRuneWeapon2.png Rune Mastery
11
6
2
2
12th Feat
12
6
2
2

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class Information

Hit pints

  • At level 1: 10 + CON Modifier
  • On level up: 6 + CON Modifier

Key abilities

Saving Throw Proficiencies

Equipment proficiencies

Skills with proficiency (Choose 2)

Starting Equipment

  • Runed Soulblade, Acherus Knight's Mail, Acherus Knight's Greaves, Acherus Knight's Gauntlets

Rune Casting

For a list of rune spells available to the Death Knight, see List of Death Knight Spells

Spellcasting Ability

Known spells

  • Death Knight Spells are Always Prepared. In exchange, Death Knights know fewer Spells at low levels.

Rune Casting

  • Instead of spell slots, Death Knights use BloodRune Blood, FrostRune Frost, and UnholyRune Unholy Runes to cast rune "spells"*.
  • Death Knights have a limited number of Runes, but regain them by taking a Short Rest or Long Rest.
  • Death Knights learn higher level spells than other Martial/Caster hybrids, but they can't use them as often.

Level Information

Level 1

PassiveFeature_DeathKnight_RuneDie.png

Rune Die: 1d4

Runes: 1 Blood, 1 Icon_DK_FrostRune.png Frost, 1 Icon_DK_UnholyRune.png Unholy

Initial Rune Spells

Action_DeathKnight_DeathStrike.png Death Strike, Action_DeathKnight_FrostStrike.png Frost Strike, Action_DeathKnight_DeathCoil.png Death Coil

PassiveFeature_DeathKnight_Lichborne.png

Lichborne

You are considered to be Undead. You can't be Poisoned and are immune to many mind altering spells, but can't be healed by many traditional healing spells.

Note: This passive is not learned when Multiclassing into Death Knight--only if you are a Death Knight at Level 1

Level 2

Fighting Style

Action_DeathKnight_Runeforging.png

Runeforging

You gain the ability to engrave runes onto your weapons to enhance them with magical effects.

Runes do not have any effect if their wielders do not have the ability to Runeforge.

Runes are more powerful when forged on Runeblades.

Action_DeathKnight_Razorice.png

Rune of Razorice

Engrave your weapon(s) with a rune that adds 1 Cold Damage Cold damage to attacks.

Action_DeathKnight_FallenCrusader.png

Rune of the Fallen Crusader

Engrave your weapon(s) with a rune that restores 1 Hit Points hit point when you hit an enemy in combat.

Action_DeathKnight_Stoneskin_Gargoyle.png

Rune of the Stoneskin Gargoyle

Engrave your weapon with a rune that gives its wielder +1 to Strength and Constituion Saving Throws. Works only for weapons being wielded with two hands.

Runeblades

The Death Knight starter longsword "Runed Soulblade" is a special weapon classified as a Runeblade.

When Runeforged, this weapon grows in power, as do the applied Runes.

When a Rune is applied, this becomes Magical. At 4th Death Knight level, this gains up to a +1 Enchantment, increasing to +2 at 7th level and +3 at 10th level.

These enchantments also increase the power of applied Runes.

More Runeblades may be added in the future

Rune Spells Known: 2

New Rune Spells

Action_DeathKnight_AntiMagicShell.png Anti-Magic Shell, Armour of Arthas, Abomination Limb, Action_DeathKnight_DeathsAdvance.png Death's Advance, Gloom Ward, Scourge, Action_DeathKnight_ChainsOfIce.png Chains of Ice, Dark Command, Evenly Matched, Action_DeathKnight_DeathAndDecay.png Death and Decay, Action_DeathKnight_MindFreeze.png Mind Freeze, Action_DeathKnight_PathOfFrost.png Path of Frost

Level 3

Rune Spells Known: 3

New Rune Spells

Action_DeathKnight_DeathGrip.png Death Grip, Action_DeathKnight_SacrificialPact.png Sacrificial Pact

Select a subclass

Level 4

Choose a Feat.

PassiveFeature_DeathKnight_RuneDie.png

Rune Die: 1d6

Rune Spells Known: 4

Level 5

  • You can attack twice, instead of once, whenever you take the Attack action on your turn.

Rune Spells Known: 5

Subclass feature

Level 6

Rune Spells Known: 6

Subclass feature

Level 7

PassiveFeature_DeathKnight_RuneDie.png

Rune Die: 1d8

Rune Spells Known: 7

Additional Runes: +1 Blood, +1 Icon_DK_FrostRune.png Frost, +1 Icon_DK_UnholyRune.png Unholy

New Rune Spells

Action_DeathKnight_AntiMagicZone.png Anti-Magic Zone, Action_DeathKnight_DarkTransformation.png Dark Transformation, Action_DeathKnight_RaiseAlly.png Raise Ally, San'layn Touch, Absolute Zero

(none) New Rune Spells: New Rune Spells:
Action_DeathKnight_RuneTap.png

Rune Tap

Convert 2 of one Rune into 1 of another Rune.

Level 8

Choose a Feat.

Rune Spells Known: 8

Level 9

Rune Spells Known: 9

Subclass feature

PassiveFeature_DeathKnight_WillOfTheNecropolis.png

Will of the Necropolis

You have Advantage on Concentration and Death Saving Throws.

Level 10

PassiveFeature_DeathKnight_RuneDie.png

Rune Die: 1d10

Rune Spells Known: 10

Subclass feature

Level 11

Rune Spells Known: 11

PassiveFeature_DeathKnight_EmpowerRuneWeapon2.png

Rune Mastery

Each subclass chooses one of it options for a new passive feature.

Subclass feature

Level 12

Choose a Feat.

Rune Spells Known: 12

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