Death Knight - doombubbles/DoombubblesTweaks GitHub Wiki
Death Knight is a new character class added in this mod adapted from the World of Warcraft class of the same name. I was inspired to create this by VivaSortiara's Death Knight Class mod. I liked some of their ideas but personally wanted a version that was changed more significantly from WoW to more match the mechanics and vibes of BG3 / DnD 5e Classes. This included things like not having a 0-100 resource like Runic Power, not having direct percentage proc chances, using actual BG3 art style for all the icons, incorporating existing 5e spells, etc.
The end result is a Martial class that can utilize it's unique Rune resource to empower its attacks or to cast powerful spells. It has the most overall similarity with Paladin, Warlock, and Way of the Four Elements Monk.

Death Knights use Strength (or Dexterity) for their attacks, and Intelligence for their casting.
"You were raised from death to be a servant of a tyrant Lich, but have broken free and now wield Runic might for your own aims."
"You were raised from death to be a servant of a tyrant Lich, but have broken free and now wield Runic might for your own aims."
The Death Knight subclasses are:
Death Knight Class Progression |
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Level |
Proficiency Bonus |
Features |
Spells Known |
1st Rune |
2nd Rune |
3rd Rune |
Rune Die |
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1st | +2 |
Rune Casting,
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- |
1 |
1 |
1 |
1d4 |
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2nd |
Fighting Style,
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2 |
1 |
1 |
1 |
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3rd |
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3 |
2 |
1 |
1 |
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4th |
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4 |
2 |
1 |
1 |
1d6 |
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5th | +3 |
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5 |
3 |
1 |
1 |
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6th |
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6 |
3 |
1 |
1 |
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7th |
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7 |
4 |
2 |
2 |
1d8 |
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8th |
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8 |
4 |
2 |
2 |
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9th | +4 |
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9 |
5 |
2 |
2 |
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10th |
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10 |
6 |
2 |
2 |
1d10 |
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11th |
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11 |
6 |
2 |
2 |
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12th |
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12 |
6 |
2 |
2 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Hit pints
- At level 1:
10 + CON Modifier
- On level up:
6 + CON Modifier
Key abilities
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Strength or
Dexterity for physical attacks
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Intelligence for Rune Spell DCs and Attack Rolls
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Constitution for Hit Points and
Concentration Checks
Saving Throw Proficiencies
Equipment proficiencies
Skills with proficiency (Choose 2)
Starting Equipment
-
Runed Soulblade,
Acherus Knight's Mail,
Acherus Knight's Greaves,
Acherus Knight's Gauntlets
For a list of rune spells available to the Death Knight, see List of Death Knight Spells
Spellcasting Ability
Known spells
- Death Knight Spells are Always Prepared. In exchange, Death Knights know fewer Spells at low levels.
Rune Casting
- Instead of spell slots, Death Knights use
Blood,
Frost, and
Unholy Runes to cast rune "spells"*.
- Death Knights have a limited number of Runes, but regain them by taking a Short Rest or Long Rest.
- Death Knights learn higher level spells than other Martial/Caster hybrids, but they can't use them as often.

Death Strike,
Frost Strike,
Death Coil

You are considered to be Undead. You can't be Poisoned and are immune to many mind altering spells, but can't be healed by many traditional healing spells.
Note: This passive is not learned when Multiclassing into Death Knight--only if you are a Death Knight at Level 1
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Defence
- You gain a +1 bonus to
Armour Class while wearing Armour.
- You gain a +1 bonus to
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Great Weapon Fighting
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
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Two-Weapon Fighting
- When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

You gain the ability to engrave runes onto your weapons to enhance them with magical effects.
Runes do not have any effect if their wielders do not have the ability to Runeforge.
Runes are more powerful when forged on Runeblades.

Engrave your weapon(s) with a rune that adds 1 Cold damage to attacks.

Engrave your weapon(s) with a rune that restores 1 hit point when you hit an enemy in combat.

Engrave your weapon with a rune that gives its wielder +1 to Strength and Constituion Saving Throws. Works only for weapons being wielded with two hands.
The Death Knight starter longsword "Runed Soulblade" is a special weapon classified as a Runeblade.
When Runeforged, this weapon grows in power, as do the applied Runes.
When a Rune is applied, this becomes Magical. At 4th Death Knight level, this gains up to a +1 Enchantment, increasing to +2 at 7th level and +3 at 10th level.
These enchantments also increase the power of applied Runes.
More Runeblades may be added in the future
- Choose 2 Rune Spells from the Death Knight Spell List.
Anti-Magic Shell,
Armour of Arthas,
Abomination Limb,
Death's Advance,
Gloom Ward,
Scourge,
Chains of Ice,
Dark Command,
Evenly Matched,
Death and Decay,
Mind Freeze,
Path of Frost
- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
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Choose a Feat.

- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
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- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.

- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
Anti-Magic Zone,
Dark Transformation,
Raise Ally,
San'layn Touch,
Absolute Zero
(none) | New Rune Spells: | New Rune Spells: |

Convert 2 of one Rune into 1 of another Rune.
Choose a Feat.
- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
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You have Advantage on Concentration and Death Saving Throws.

- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.
- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.

Each subclass chooses one of it options for a new passive feature.
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Choose a Feat.
- Choose 1 additional Rune Spell from the Death Knight Spell List.
- Optionally, choose 1 known Rune Spell and replace it with another in the Death Knight Spell List.